[casual_games] surprising stats about casual gaming

Austin Haas austin at pettomato.com
Wed Jul 26 13:27:23 EDT 2006


I don't know anything about 'Fate.' What makes it a casual game? How do you know
that it appeals to a casual game audience, rather than a traditional one?

-austin

Austin Haas
Pet Tomato, Inc.
http://pettomato.com

Dave Selle wrote:
> 
> Can't resist jumping in on the subject of Fate. It is indeed performing
> very well. 
> 
> I think Fate's impressive success is indicative that a significant
> number of casual gamers are willing and even eager to eager to embrace a
> game that offers--but does not demand--a long play session and that a
> "traditional game" theme/tone can resonate with this audience if it is
> treated appropriately. 
> 
> Casual users are not turned off merely by the perception that a game can
> offer a long play session (I would argue this may even be considered
> valuable) but rather by the perception of the overall complexity that
> must be mastered in order for them to achieve a feeling of competence
> and accomplishment. 
> 
> Having said that, I also agree that it would be really easy to miss the
> mark and create a big fat (expensive) mess that appeals neither to the
> "traditional" gamer nor to the casual audience.
> 
> --Dave
> 
> 
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of Chris Dillman
> Sent: Tuesday, July 25, 2006 10:10 AM
> To: bizdev at injoygames.com; IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] surprising stats about casual gaming
> 
>> What about the success of Fate?
> 
> I was just going to say that.
> 
> See http://www.playfate.com/
> 
> They consider this a casual game and report it doing very well for them.
> 
> 
> 


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