[casual_games] surprising stats about casual gaming

bizdev at injoygames.com bizdev at injoygames.com
Wed Jul 26 13:30:32 EDT 2006


It is a light RPG - has sold well on several casual portals...
A bit less complex and more streamlined.

Alex
InjoyGames.com

Austin Haas wrote:

>I don't know anything about 'Fate.' What makes it a casual game? How do
you know
>that it appeals to a casual game audience, rather than a traditional one?
>
>-austin
>
>Austin Haas
>Pet Tomato, Inc.
>http://pettomato.com
>
>Dave Selle wrote:
>
>>Can't resist jumping in on the subject of Fate. It is indeed performing
>>very well.
>>
>>I think Fate's impressive success is indicative that a significant
>>number of casual gamers are willing and even eager to eager to embrace a
>>game that offers--but does not demand--a long play session and that a
>>"traditional game" theme/tone can resonate with this audience if it is
>>treated appropriately.
>>
>>Casual users are not turned off merely by the perception that a game can
>>offer a long play session (I would argue this may even be considered
>>valuable) but rather by the perception of the overall complexity that
>>must be mastered in order for them to achieve a feeling of competence
>>and accomplishment.
>>
>>Having said that, I also agree that it would be really easy to miss the
>>mark and create a big fat (expensive) mess that appeals neither to the
>>"traditional" gamer nor to the casual audience.
>>
>>--Dave
>>
>>
>>-----Original Message-----
>>From: casual_games-bounces at igda.org
>>[mailto:casual_games-bounces at igda.org] On Behalf Of Chris Dillman
>>Sent: Tuesday, July 25, 2006 10:10 AM
>>To: bizdev at injoygames.com; IGDA Casual Games SIG Mailing List
>>Subject: Re: [casual_games] surprising stats about casual gaming
>>
>>>What about the success of Fate?
>>
>>I was just going to say that.
>>
>>See http://www.playfate.com/
>>
>>They consider this a casual game and report it doing very well for them.
>>
>>
>>
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