[casual_games] Casual Game with cute character

william sweetman w.sweetman at gmail.com
Sun Jun 11 23:16:29 EDT 2006


I do think you need to have a cute character to sell your game.  Look
at geometry wars, it's a block fighting blocks.  I think it really
comes down to game play.  Make it look interesting enough to pick up,
but then grab them with the game play.

On 6/11/06, Benny Lam <bennylam at gameducate.com> wrote:
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> Do you know any casual game is successful because of a built-in cute
> character (e.g. special personality, dog, cat or monkey.. etc)?
>
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> Super Mario is successful in game console but it is not a casual game and it
> has a huge promotion by Nintendo.
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> Do you think it is practical or feasible for a small budget casual game to
> go for this strategy or game design?
>
> Any success or failure cases in indie game developer?
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> Thanks
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>
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> Benny NS Lam
>
> bennylam at gameducate.com
>
>
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> GAMEDUCATE  www.gameducate.com
>
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>
> Copyright (c) 2006 All right reserved.
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>
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(billy)
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