[casual_games] Re: Game engine recommendations

Lucas Meijer lucas at mach8.nl
Thu Jun 29 16:46:09 EDT 2006


Steven Davis wrote:
> The other engine that I have become quite intrigued with is Panda3D (http://www.panda3d.org/) - the engine Disney developed for ToonTown Live and released as open source (without GPL, so you can tweek it and still make money). 
There is nothing in the GPL that says you cannot make money. You can use 
GPL'd code in your game, and sell it. If you use gpl'd code for a part 
of your game / app you're required to release your entire app/game under 
the gpl as well though. This means making the sourcecode available to 
the people you distribute to. (not to anyone else). The GPL allows the 
people who buy your game, to give out copies _of your code_ to others 
for free (as long as they also give the sourcecode). The gpl does not 
require you to allow everyone to distribute your assets for free. You 
hold copyright to your code and assets (gfx, audio, etc). You remain 
copyright holder of both, when distributing a gpl'd game. The gpl makes 
only your code go "into the wild".

I'm not saying it's a good idea, or a bad idea, just trying to counter 
the idea that if something is gpl you wouldn't be able to sell it.

Bye, Lucas


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