[casual_games] Re: Game engine recommendations
lucas at mach8.nl
Thu Jun 29 16:46:09 EDT 2006
Steven Davis wrote:
> The other engine that I have become quite intrigued with is Panda3D (http://www.panda3d.org/) - the engine Disney developed for ToonTown Live and released as open source (without GPL, so you can tweek it and still make money).
There is nothing in the GPL that says you cannot make money. You can use
GPL'd code in your game, and sell it. If you use gpl'd code for a part
of your game / app you're required to release your entire app/game under
the gpl as well though. This means making the sourcecode available to
the people you distribute to. (not to anyone else). The GPL allows the
people who buy your game, to give out copies _of your code_ to others
for free (as long as they also give the sourcecode). The gpl does not
require you to allow everyone to distribute your assets for free. You
hold copyright to your code and assets (gfx, audio, etc). You remain
copyright holder of both, when distributing a gpl'd game. The gpl makes
only your code go "into the wild".
I'm not saying it's a good idea, or a bad idea, just trying to counter
the idea that if something is gpl you wouldn't be able to sell it.
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