[casual_games] Art Game Capitalism
Lennard Feddersen
Lennard at RustyAxe.com
Thu Mar 23 14:09:55 EST 2006
Selling the ads is actually a bit of work. If you are browser based and
doing good #'s then you can use a service like FastClick. One of your
earlier comments suggested that you were expecting to make a living from
this and I would suggest looking at IndieGamer and reading about the
experiences of people who are doing product that isn't in the casual
space match-3/Zuma product style sweet spot. It can be tricky to match
ideals with commercial realities. There are quite a few companies
around (and readers of this mailing list) who build sponsored product -
ie. companies want a specific goal solved and you build out something to
suit those needs. Is that a business model that maybe makes sense for
you? I don't know much about the art world (but Ah knows what ah lahks)
but I would assume there are opportunities in that space for deep
pocketed businesses that require promotion to pay you to build out a game.
Good luck!
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
Jason Van Anden wrote:
> Hi Lennard ,
>
> Hmm - this is an interesting idea if I can get ads that I don't think
> are tacky! The reason I avoid an ads model is because my experience
> with them is the yearbook one, or the mortgage one... etc... I find
> these annoying to the point where I will spend less time with site
> that display them, so I would not want to annoy my audience with them
> (is that weird?). GoogleAdSense looks OK on my gmail, but doesn't
> really blend as the frame for visual art.
>
> My art/games will be java/browser based - which is my preference.
> Your suggestion makes me wonder how hard it would be to solicit ads
> from companies that I would want to associate myself with, or at least
> not deem too distracting from the game itself. Anyone out there have
> any ideas in this direction? Seeking sponsorship maybe? It seems
> complicated on its face.
>
> Thank you for the feedback!
> Jason Van Anden
> www.smileproject.com <http://www.smileproject.com>
>
>
>
> On 3/23/06, *Lennard Feddersen* <Lennard at rustyaxe.com
> <mailto:Lennard at rustyaxe.com>> wrote:
>
> Hi Jason, do you think the people who looked at your piece would
> likely
> have purchased the piece in large #'s? If you are getting wide
> exposure
> with something that might not convert well then you might consider
> using
> ads to at least partially subsidize what you do. The demo's of my PC
> products carry ads, drop me a line if you want me to help you out
> with this.
>
> Happy game makin',
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com <http://www.rustyaxe.com/>
>
> Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
> P. 250-635-7623 F. 1-309-422-2466
> 3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
>
>
>
> Jason Van Anden wrote:
>
> > I am seeking some advice that requires a little background
> before the
> > question, here it goes...
> >
> > I am a fine artist and software engineer who joined this list
> and IDGA
> > after I released a game last year as art that became a popular
> success
> > - Wired, Edge and USA Today liked it, among others. It was offered
> > online for free because it was commissioned by an arts
> organization.
> > Art grants are very, very small compared to even the low side of a
> > casual games budget. The reason you apply for these grants for
> this
> > type of activity is to have a reputable stage from which to launch
> > your online artwork, and so that you are not "giving it away" in art
> > world terms.
> >
> > For the last year, I have lurked on this list and eagerly
> devoured all
> > of IDGA's excellent white papers, trying to figure out a good model
> > for future art/game hybrids. One thing I have learned from this is
> > that free is not a good policy if one hopes to sustain their art or
> > biz from their art. It is also frowned upon by others in either
> field
> > (art or games) because it screws up everything for everyone who
> wants
> > to make a living from doing this.
> >
> > I am in the process of putting together a grant proposal for new
> > game/art/toy hybrid I am very excited about - the grant is
> > prestigious, but not a lot of money. I want this piece to be staged
> > as art, but as I am putting the proposal together it seems to me
> that
> > it could also be a popular success, in which case I would want to
> > capitalize on it this time.
> >
> > I am looking for advice, models, suggestions as to how I might both
> > offer the work as art and leave open the possibility that it can
> > generate revenue.
> >
> > Jason Van Anden
> > www.smileproject.com <http://www.smileproject.com/> <
> http://www.smileproject.com <http://www.smileproject.com/>>
> >
> >
> >
> >------------------------------------------------------------------------
>
> >
> >_______________________________________________
> >Casual_Games mailing list
> >Casual_Games at igda.org <mailto:Casual_Games at igda.org>
> > http://seven.pairlist.net/mailman/listinfo/casual_games
> >
> >
>
> --
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org <mailto:Casual_Games at igda.org>
> http://seven.pairlist.net/mailman/listinfo/casual_games
> <http://seven.pairlist.net/mailman/listinfo/casual_games>
>
>
>
>
> --
> Jason Van Anden
> http://www.smileproject.com <http://www.smileproject.com/>
>
>------------------------------------------------------------------------
>
>_______________________________________________
>Casual_Games mailing list
>Casual_Games at igda.org
>http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
--
More information about the Casual_Games
mailing list