[casual_games] Copycats -- What Can Be Done?

John Szeder john at mofactor.com
Mon May 1 07:45:58 EDT 2006


Dan Scherlis often makes the joke of the definition of game genre as "a hit
and its imitators" or something like that.

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Gabriel Gambetta
Sent: Sunday, April 30, 2006 9:22 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Copycats -- What Can Be Done?

El sáb, 29-04-2006 a las 16:35 -0400, Peter Nicolai escribió:
> Diner Dash was not patterned after Betty's Beer Bar.  If anything we
> were relieved that the games were as different as they were, and so
> could (hopefully) coexist happily.  [...]  They're all about serving
> customers/waiting on tables.  Beyond that though, they all obviously
> have different gameplay features and therefore aren't clones.

Exactly. Adding and improving upon a successful idea is how most games
(and other inventions) are made, it would be ridiculous to expect that
every game created a new genre. I agree that the main problem is the
direct copies, reskinnings of successful games, and I'm aware you've
suffered a lot from these kinds of games lately.

	--Gabriel


________________________________________________________________________
Gabriel Gambetta
Mystery Studio - http://www.mysterystudio.com
Gabriel on Graphics - http://gabrielongraphics.blogspot.com

_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://seven.pairlist.net/mailman/listinfo/casual_games




More information about the Casual_Games mailing list