[casual_games] Installer/Packagers
Todd Scott
todd.scott at tormentedgames.com
Fri May 12 14:25:32 EDT 2006
James & Joe,
Thank you both for the suggestions. It sounds like you guys have put in place the exact functionality that I am working towards.
I'll post to this list if I learn anything that might be additive to what you have provided.
Thanks again.
Todd
"James C. Smith" <james at Reflexive.net> wrote:
We use Inno Setup. It is easy to use, and powerful / flexible enough for every casual game we have ever packaged with it (500 and counting). It is simple to include it as part of an automated build process since you can control the compiler from the command line. It has very good compression. It will compress things much smaller than Zip would but it does add overhead for the installer itself. It also happens to be free.
http://www.jrsoftware.org/isinfo.php
During game development, my automated build process compiles the game and its assets, wraps it in a DRM, packages it with InnoSetup, and uploads it to the beta web site all with one click.
James C. Smith
Reflexive Entertainment
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Todd Scott
Sent: Friday, May 12, 2006 9:20 AM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Installer/Packagers
Hi,
I am interested in what people are using to package/install their games?
Specifically, I have a continuous build process setup using Perforce, CCNet and NAnt. Once a build completes successfully I would like a task to package up the executables and all necessary art into a .zip, .msi, etc. type of file that would become immediately available to beta testers.
I could create a task that would simply create a .zip file, but I'm wondering if there is a better way....
Thanks
Todd
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