[casual_games] Casual Games Quarterly: New Issue Available!
Wade Tinney
wade at largeanimal.com
Tue Nov 7 13:04:35 EST 2006
It is my great pleasure to announce the publication of the latest Casual
Games Quarterly. This volunteer-produced publication is back after a
multi-quarter hiatus, and this is our most content-packed issue yet.
Of course, this list is the perfect place to discuss the content of the
Quarterly, so I look forward to the back-and-forth.
Cheers!
Wade
Follow this link to the Casual Games Quarterly:
http://www.igda.org/casual/quarterly/2_1/
OR, jump straight to an individual article:
Redesigning Shopmania: A Design Process Case Study
<http://www.igda.org/casual/quarterly/2_1/index.php?id=6>
By Catherine Herdlick and Eric Zimmerman
Securing High Score Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=3>
By Steven B. Davis
Q&A with Loren Hillberg, Macrovision Inc.
<http://www.igda.org/casual/quarterly/2_1/index.php?id=4>
By Jason Akel
Audio in Casual Web, Downloadable and Xbox Live Arcade Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=7>
By Kane Minkus
Top 10 Data Review <http://www.igda.org/casual/quarterly/2_1/index.php?id=9>
By James C. Smith
Cake Mania Postmortem: The Method Behind the Mania
<http://www.igda.org/casual/quarterly/2_1/index.php?id=2>
By Andrew Lum
Executive Question of the Quarter: Vista
<http://www.igda.org/casual/quarterly/2_1/index.php?id=5>
By Jason Akel
Casual Games Technology Survey
<http://www.igda.org/casual/quarterly/2_1/index.php?id=8>
By James C. Smith
Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312
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