[casual_games] Casual Games Quarterly: New Issue Available!

Wade Tinney wade at largeanimal.com
Tue Nov 7 13:04:35 EST 2006


It is my great pleasure to announce the publication of the latest Casual
Games Quarterly. This volunteer-produced publication is back after a
multi-quarter hiatus, and this is our most content-packed issue yet.

Of course, this list is the perfect place to discuss the content of the
Quarterly, so I look forward to the back-and-forth. 

Cheers! 

Wade




Follow this link to the Casual Games Quarterly: 
http://www.igda.org/casual/quarterly/2_1/

OR, jump straight to an individual article:

Redesigning Shopmania: A Design Process Case Study
<http://www.igda.org/casual/quarterly/2_1/index.php?id=6> 
By Catherine Herdlick and Eric Zimmerman 

Securing High Score Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=3> 
By Steven B. Davis 

Q&A with Loren Hillberg, Macrovision Inc.
<http://www.igda.org/casual/quarterly/2_1/index.php?id=4> 
By Jason Akel 

Audio in Casual Web, Downloadable and Xbox Live Arcade Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=7> 
By Kane Minkus 

Top 10 Data Review <http://www.igda.org/casual/quarterly/2_1/index.php?id=9>

By James C. Smith 

Cake Mania Postmortem: The Method Behind the Mania
<http://www.igda.org/casual/quarterly/2_1/index.php?id=2> 
By Andrew Lum 

Executive Question of the Quarter: Vista
<http://www.igda.org/casual/quarterly/2_1/index.php?id=5> 
By Jason Akel 

Casual Games Technology Survey
<http://www.igda.org/casual/quarterly/2_1/index.php?id=8> 
By James C. Smith 
 




Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312


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