[casual_games] RE: Casual Games Quarterly: New Issue Available!

Wade Tinney wade at largeanimal.com
Sat Nov 11 17:02:31 EST 2006


Yes, it seems there is something strange going on with the CSS. I'm trying
to get to the root of the problem now. In the meantime, if you refresh those
pages that are cut off, they will usually right themselves. 

Cheers!

Wade



Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312


-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jeremy Snook
Sent: Saturday, November 11, 2006 1:05 AM
To: casual_games at igda.org
Subject: [casual_games] RE: Casual Games Quarterly: New Issue Available!

I noticed that Andrew's fantastic postmortem is truncated.  It stops shorts
during "The Evolution of Jill".  Anyone else notice this? 

Great to see the CGQ is back!  Really interesting content this issue.


~Jeremy
 
Jeremy Snook
Developer Relations Manager
206.674.2609
jsnook at real.com

-----Original Message-----
------------------------------

Message: 4
Date: Tue, 7 Nov 2006 13:04:35 -0500
From: "Wade Tinney" <wade at largeanimal.com>
Subject: [casual_games] Casual Games Quarterly: New Issue Available!
To: <casual_games at igda.org>
Message-ID: <200611071804.kA7I4dOu012074 at www.largeanimal.com>
Content-Type: text/plain; charset="us-ascii"

It is my great pleasure to announce the publication of the latest Casual
Games Quarterly. This volunteer-produced publication is back after a
multi-quarter hiatus, and this is our most content-packed issue yet.

Of course, this list is the perfect place to discuss the content of the
Quarterly, so I look forward to the back-and-forth. 

Cheers! 

Wade




Follow this link to the Casual Games Quarterly: 
http://www.igda.org/casual/quarterly/2_1/

OR, jump straight to an individual article:

Redesigning Shopmania: A Design Process Case Study
<http://www.igda.org/casual/quarterly/2_1/index.php?id=6>
By Catherine Herdlick and Eric Zimmerman 

Securing High Score Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=3>
By Steven B. Davis 

Q&A with Loren Hillberg, Macrovision Inc.
<http://www.igda.org/casual/quarterly/2_1/index.php?id=4>
By Jason Akel 

Audio in Casual Web, Downloadable and Xbox Live Arcade Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=7>
By Kane Minkus 

Top 10 Data Review <http://www.igda.org/casual/quarterly/2_1/index.php?id=9>

By James C. Smith 

Cake Mania Postmortem: The Method Behind the Mania
<http://www.igda.org/casual/quarterly/2_1/index.php?id=2>
By Andrew Lum 

Executive Question of the Quarter: Vista
<http://www.igda.org/casual/quarterly/2_1/index.php?id=5>
By Jason Akel 

Casual Games Technology Survey
<http://www.igda.org/casual/quarterly/2_1/index.php?id=8>
By James C. Smith 
 




Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312


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