[casual_games] RE: Casual Games Quarterly: New Issue Available!
(Wade Tinney)
Greg Zesinger
gzesinger at egames.com
Mon Nov 13 11:53:36 EST 2006
You can also right click on the article and choose "View Source".
Scroll down through the HTML and you will be able to read the rest of
the text (just won't look as pretty). :)
-Greg
Greg Zesinger
Product Manager, eGames, inc.
www.egames.com www.cinemawaremarquee.com www.cinemaware.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
casual_games-request at igda.org
Sent: Sunday, November 12, 2006 12:01 PM
To: casual_games at igda.org
Subject: Casual_Games Digest, Vol 18, Issue 10
----------------------------------------------------------------------
Message: 1
Date: Sat, 11 Nov 2006 17:02:31 -0500
From: "Wade Tinney" <wade at largeanimal.com>
Subject: RE: [casual_games] RE: Casual Games Quarterly: New Issue
Available!
To: <jsnook at real.com>, "'IGDA Casual Games SIG Mailing List'"
<casual_games at igda.org>
Message-ID: <200611112202.kABM2bNd031823 at www.largeanimal.com>
Content-Type: text/plain; charset="us-ascii"
Yes, it seems there is something strange going on with the CSS. I'm
trying to get to the root of the problem now. In the meantime, if you
refresh those pages that are cut off, they will usually right
themselves.
Cheers!
Wade
Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Jeremy Snook
Sent: Saturday, November 11, 2006 1:05 AM
To: casual_games at igda.org
Subject: [casual_games] RE: Casual Games Quarterly: New Issue Available!
I noticed that Andrew's fantastic postmortem is truncated. It stops
shorts during "The Evolution of Jill". Anyone else notice this?
Great to see the CGQ is back! Really interesting content this issue.
~Jeremy
Jeremy Snook
Developer Relations Manager
206.674.2609
jsnook at real.com
-----Original Message-----
------------------------------
Message: 4
Date: Tue, 7 Nov 2006 13:04:35 -0500
From: "Wade Tinney" <wade at largeanimal.com>
Subject: [casual_games] Casual Games Quarterly: New Issue Available!
To: <casual_games at igda.org>
Message-ID: <200611071804.kA7I4dOu012074 at www.largeanimal.com>
Content-Type: text/plain; charset="us-ascii"
It is my great pleasure to announce the publication of the latest Casual
Games Quarterly. This volunteer-produced publication is back after a
multi-quarter hiatus, and this is our most content-packed issue yet.
Of course, this list is the perfect place to discuss the content of the
Quarterly, so I look forward to the back-and-forth.
Cheers!
Wade
Follow this link to the Casual Games Quarterly:
http://www.igda.org/casual/quarterly/2_1/
OR, jump straight to an individual article:
Redesigning Shopmania: A Design Process Case Study
<http://www.igda.org/casual/quarterly/2_1/index.php?id=6>
By Catherine Herdlick and Eric Zimmerman
Securing High Score Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=3>
By Steven B. Davis
Q&A with Loren Hillberg, Macrovision Inc.
<http://www.igda.org/casual/quarterly/2_1/index.php?id=4>
By Jason Akel
Audio in Casual Web, Downloadable and Xbox Live Arcade Games
<http://www.igda.org/casual/quarterly/2_1/index.php?id=7>
By Kane Minkus
Top 10 Data Review
<http://www.igda.org/casual/quarterly/2_1/index.php?id=9>
By James C. Smith
Cake Mania Postmortem: The Method Behind the Mania
<http://www.igda.org/casual/quarterly/2_1/index.php?id=2>
By Andrew Lum
Executive Question of the Quarter: Vista
<http://www.igda.org/casual/quarterly/2_1/index.php?id=5>
By Jason Akel
Casual Games Technology Survey
<http://www.igda.org/casual/quarterly/2_1/index.php?id=8>
By James C. Smith
Wade Tinney
partner, game designer
Large Animal Games, nyc
http://www.largeanimal.com
212-989-4312
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