[casual_games] FAQ: Do casual games use writers?

Kirby, Neil A (Neil) nak at lucent.com
Wed Nov 22 12:42:04 EST 2006


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Message: 4
Date: Tue, 21 Nov 2006 10:17:54 -0800
From: "Audry Taylor" <talshannon at hotmail.com>
Subject: [casual_games] FAQ: Do casual games use writers?
To: casual_games at igda.org
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How much money does it cost to make a casual game?

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Audry Taylor
Creative Director
Go! Comi
http://www.gocomi.com

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At GDC 2005 in San Francisco, there was a presentation given one evening at the Apple Store where a guy went over how he did his downloadable game. His budget was US $10,000 and he wound up spending $13,000 if memory serves. I can't find the presentation in my paper notes and my laptop was having seizures or something that week (I lost a bunch of notes on sessions).

Music: How to get cheap but good music? He contracted with some jazz artists who would do it cheap if he gave them prominent credit.

Voice Talent: His story dialog was text. But when you met a character for the first time, voice talent would read that text for the first few lines. The player's human brain would then "hear" the unread text in that same voice even though it was not read aloud. This results in tremendous savings since there is far less usage of the talent, and what you get is less subject to change as the game evolves.

If anyone on the list could post a link to the session, I'd be grateful. The game itself I think involved a yarn shop, a magic spinning wheel, and the title involved weaving a story or something like that.

---
Neil Kirby +1.614.367.5524 Hope is not a strategy
Lucent Technologies nak at lucent.com Prayer is not a process
6100 E. Broad St. Tuning is not a plan
Columbus, OH 43213 USA Chaos does not scale




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