[casual_games] FAQ: Do casual games use writers?
Injoy Games
bizdev at injoygames.com
Wed Nov 22 16:25:55 EST 2006
I think that its safe to say that there is no definitive answer to this
question, just as there is none for many of the previous questions.
$0 - $1M sounds pretty accurate these days...
Alex
InjoyGames.com
'Injoy the Games you play!'
Featuring: The Wonderful Wizard of Oz
On Wed, 22 Nov 2006 4:22 pm, Kirby, Neil A (Neil) wrote:
> #### begin quoted message ###
> Message: 4
> Date: Tue, 21 Nov 2006 10:17:54 -0800
> From: "Audry Taylor" <talshannon at hotmail.com>
> Subject: [casual_games] FAQ: Do casual games use writers?
> To: casual_games at igda.org
> Message-ID: <BAY102-F35B4515BDFD6465D9F0439CDEC0 at phx.gbl>
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>
> [snip]
>
>
> How much money does it cost to make a casual game?
>
> [snip]
>
> Audry Taylor
> Creative Director
> Go! Comi
> http://www.gocomi.com
>
> #### end quoted message ###
>
> At GDC 2005 in San Francisco, there was a presentation given one
> evening at the Apple Store where a guy went over how he did his
> downloadable game. His budget was US $10,000 and he wound up spending
> $13,000 if memory serves. I can't find the presentation in my paper
> notes and my laptop was having seizures or something that week (I lost
> a bunch of notes on sessions).
>
> Music: How to get cheap but good music? He contracted with some jazz
> artists who would do it cheap if he gave them prominent credit.
>
> Voice Talent: His story dialog was text. But when you met a character
> for the first time, voice talent would read that text for the first few
> lines. The player's human brain would then "hear" the unread text in
> that same voice even though it was not read aloud. This results in
> tremendous savings since there is far less usage of the talent, and
> what you get is less subject to change as the game evolves.
>
> If anyone on the list could post a link to the session, I'd be
> grateful. The game itself I think involved a yarn shop, a magic
> spinning wheel, and the title involved weaving a story or something
> like that.
>
> ---
> Neil Kirby +1.614.367.5524 Hope is not a strategy
> Lucent Technologies nak at lucent.com Prayer is not a process
> 6100 E. Broad St. Tuning is not a plan
> Columbus, OH 43213 USA Chaos does not scale
>
>
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Alex Ahlund
InjoyGames.com
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