[casual_games] Audio Engines
Tero Miettunen
info at battlesofnorghan.com
Thu Nov 23 02:29:55 EST 2006
I've heard OpenAL is buggy and not as compatible as DirectSound.
I wouldn't use it, at least not yet.
Regards,
Tero Miettunen
Mitorah Games - Studio Head
www.mitorahgames.com
-----Original Message-----
From: Chris Dillman [mailto:chrisd at plaidworld.com]
Sent: 23. marraskuuta 2006 0:54
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Audio Engines
>Could everyone give me an idea of what audio engines you prefer and
>why? We are interested in helping do more interesting audio
>integration work and want to understand developers preferences and
>choices better.
We ae currently using OpanAL
Why?
Because it is FREE and crossplatform.
--
---------------------------------------------
Email: chrisd at plaidworld.com
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Plaid World Studios http://www.plaidworld.com
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