[casual_games] Audio Engines
Kane
kane at somatone.com
Thu Nov 23 19:50:04 EST 2006
Any other audio engine options?
Kane Minkus :: Managing Partner
SomaTone Interactive Audio :: Audio Construction Specialists
www.somatone.com :: 415.425.8681 Mobile
SomaTone Studios North
1323 61st St :: Emeryville, CA 94608
510.420.0190 Studio :: 510.420.0191 Fax
SomaTone Studios South
1815 24th St :: Santa Monica, CA 90404
310.829.9260 Studio
- How can great audio enhance your visual project?
From: Paul Brobst <brobst at speakeasy.net>
Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Date: Thu, 23 Nov 2006 00:31:51 -0800
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Subject: Re: [casual_games] Audio Engines
http://ve3d.ign.com/articles/744/744595p1.html
I don't know how relevant 3D sound is to casual games, but OpenAL is
positioned as the solution to move to for Vista if you want any hardware
acceleration. DirectSound doesn't sound like a great option anymore.
-Paul
Chris Dillman wrote:
>> I've heard OpenAL is buggy and not as compatible as DirectSound.
>> I wouldn't use it, at least not yet.
>>
>
> Well its has been shipping in different forms in many games on Mac
> and windows for some years now.
>
> There are private and public OSS versions of the lib.
>
> Apple for instance ships one with the last few versions of the OS.
>
> There have been complaints that version is not thread safe.
>
> If you use a OSS version you are free to fix any bugs that show up.
>
>
>
>
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