[casual_games] Audio Engines

Allan Simonsen Simonsen at rocketmail.com
Sat Nov 25 00:21:43 EST 2006


We use BASS; pretty happy with it, the price is right,
and the MO3 (compressed MOD) support is nice.
Essentially allow high-quality, low-size music files,
assuming the musician is happy with the format.

Also has decent OGG support... it's one of those
things that I really don't want to worry too much
about..

Allan


--- Kane <kane at somatone.com> wrote:


> Any other audio engine options?

>

>

>

> Kane Minkus :: Managing Partner

> SomaTone Interactive Audio :: Audio Construction

> Specialists

> www.somatone.com :: 415.425.8681 Mobile

>

> SomaTone Studios North

> 1323 61st St :: Emeryville, CA 94608

> 510.420.0190 Studio :: 510.420.0191 Fax

>

> SomaTone Studios South

> 1815 24th St :: Santa Monica, CA 90404

> 310.829.9260 Studio

>

> - How can great audio enhance your visual

> project?

>

>

>

> From: Paul Brobst <brobst at speakeasy.net>

> Reply-To: IGDA Casual Games SIG Mailing List

> <casual_games at igda.org>

> Date: Thu, 23 Nov 2006 00:31:51 -0800

> To: IGDA Casual Games SIG Mailing List

> <casual_games at igda.org>

> Subject: Re: [casual_games] Audio Engines

>

> http://ve3d.ign.com/articles/744/744595p1.html

>

> I don't know how relevant 3D sound is to casual

> games, but OpenAL is

> positioned as the solution to move to for Vista if

> you want any hardware

> acceleration. DirectSound doesn't sound like a

> great option anymore.

>

> -Paul

>

> Chris Dillman wrote:

> >> I've heard OpenAL is buggy and not as compatible

> as DirectSound.

> >> I wouldn't use it, at least not yet.

> >>

> >

> > Well its has been shipping in different forms in

> many games on Mac

> > and windows for some years now.

> >

> > There are private and public OSS versions of the

> lib.

> >

> > Apple for instance ships one with the last few

> versions of the OS.

> >

> > There have been complaints that version is not

> thread safe.

> >

> > If you use a OSS version you are free to fix any

> bugs that show up.

> >

> >

> >

> >

>

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