[casual_games] Audio Engines

Lennard Feddersen Lennard at RustyAxe.com
Sat Nov 25 00:29:02 EST 2006


I've been using audiere which supports Ogg Vorbis format and is free.
I occasionally hear some sound mixing artifacts but other developers
I've talked to have had no complaints.

Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



Allan Simonsen wrote:

> We use BASS; pretty happy with it, the price is right,

> and the MO3 (compressed MOD) support is nice.

> Essentially allow high-quality, low-size music files,

> assuming the musician is happy with the format.

>

> Also has decent OGG support... it's one of those

> things that I really don't want to worry too much

> about..

>

> Allan

>

>

> --- Kane <kane at somatone.com> wrote:

>

>

>> Any other audio engine options?

>>

>>

>>

>> Kane Minkus :: Managing Partner

>> SomaTone Interactive Audio :: Audio Construction

>> Specialists

>> www.somatone.com :: 415.425.8681 Mobile

>>

>> SomaTone Studios North

>> 1323 61st St :: Emeryville, CA 94608

>> 510.420.0190 Studio :: 510.420.0191 Fax

>>

>> SomaTone Studios South

>> 1815 24th St :: Santa Monica, CA 90404

>> 310.829.9260 Studio

>>

>> - How can great audio enhance your visual

>> project?

>>

>>

>>

>> From: Paul Brobst <brobst at speakeasy.net>

>> Reply-To: IGDA Casual Games SIG Mailing List

>> <casual_games at igda.org>

>> Date: Thu, 23 Nov 2006 00:31:51 -0800

>> To: IGDA Casual Games SIG Mailing List

>> <casual_games at igda.org>

>> Subject: Re: [casual_games] Audio Engines

>>

>> http://ve3d.ign.com/articles/744/744595p1.html

>>

>> I don't know how relevant 3D sound is to casual

>> games, but OpenAL is

>> positioned as the solution to move to for Vista if

>> you want any hardware

>> acceleration. DirectSound doesn't sound like a

>> great option anymore.

>>

>> -Paul

>>

>> Chris Dillman wrote:

>>

>>>> I've heard OpenAL is buggy and not as compatible

>>>>

>> as DirectSound.

>>

>>>> I wouldn't use it, at least not yet.

>>>>

>>>>

>>> Well its has been shipping in different forms in

>>>

>> many games on Mac

>>

>>> and windows for some years now.

>>>

>>> There are private and public OSS versions of the

>>>

>> lib.

>>

>>> Apple for instance ships one with the last few

>>>

>> versions of the OS.

>>

>>> There have been complaints that version is not

>>>

>> thread safe.

>>

>>> If you use a OSS version you are free to fix any

>>>

>> bugs that show up.

>>

>>>

>>>

>>>

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