[casual_games] Different Payment Models
Chris Dillman
chrisd at plaidworld.com
Sun Oct 8 15:30:31 EDT 2006
>
>By having a small monetizeable unit to buy games with, we can start doing a
>lot of new and interesting things that allow us to maintain our IP while
>still working with big advertising companies. And again, for fresh young
>developers, that's good too, no?
>
>To be honest, I was really excited about this model when I heard them walk
>through it - and was hoping:
>1) To hear other opinions on the model or other possible models for
>extracting money at lower price points.
You would probably call this model micropayments.
You might want to read the
Tho a true micropayment is supposed to be like pennies or less any how.
There was a lot of MMO style games moving to or playing with this
idea out at E3.
http://www.puzzlepirates.com/
for instance runs subscription servers and micropayment servers
where you can play for free if you want or pay for additional features.
They report making a long more revenue off of micropayment servers
then off of a normal full subscription server.
Personally I love the idea for both MMOs and casual games...
I also like teh idea of ads in games.
There are MMOs I would play... like D&D online... but not for 15$ a month.
5$ maybe... or free plus ads would be great.
So downside.
I think micropayments might work well for WT and other large portals.
But they will not work well for a small game developer with a few games.
Some problems.
1. There is no standard way on the web to easily pay a micro payment.
2. Its work to even get people to sign up for any service.
Which means its even more work if a new player need to sign up for a
micro payment service. Or 10 services if they are using 10 different
game companies.
What might work well is having it offered in addition to normal $20 fee etc.
3. Wild Tangent offers a in game Ad SDk now also.
You might want to take a look at that.
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