[casual_games] Distributor / Portal Acceptance rates?

James C. Smith james at reflexive.net
Mon Oct 23 12:11:30 EDT 2006

By the way, all of the above is exactly why some game portals have no
interest is making direct deals with developers. They would rather get all
their content from a handful of established publishers. Some go even further
and only distribute game provided by a specific content aggregator. They
don't want to deal with 40 new contacts per week, and managing hundreds of
individual relationships. They just want to run a retail operation which
receives goods from a distributor. 

James C. Smith
Producer / Lead Programmer
Reflexive Entertainment

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of James C. Smith
Sent: Monday, October 23, 2006 9:09 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Distributor / Portal Acceptance rates?

If you ever talk to anyone who reviews casual games submissions, most of
them tell you approximately the same story. They receive distribution
requests for 30 to 40 mew game each week.  

So you could guess that each portal distributes about 5 out of 35 games or

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