[casual_games] Distributor / Portal Acceptance rates?
Allen R Partridge
allen.partridge at iup.edu
Mon Oct 23 12:24:41 EDT 2006
I can understand completely. But I also appreciate that some are
willing to work with young companies just getting their footing. It
isn't an easy job to adjust to the importance of market demands in the
casual game industry and even small things like really moving to a
rock solid build is a tough leap for a small indie.
I see my own company growing enormously as a result of recent efforts
and realize that we owe a lot to the rigor of the process and the
opportunities we were given by reflexive and oberon this year.
I only hope that our next efforts will begin to justify their faith in
Thanks again for the thoughts James,
On Mon, 23 Oct 2006 09:11:30 -0700
"James C. Smith" <james at reflexive.net> wrote:
> By the way, all of the above is exactly why some game portals have
> interest is making direct deals with developers. They would rather
> their content from a handful of established publishers. Some go even
> and only distribute game provided by a specific content aggregator.
> don't want to deal with 40 new contacts per week, and managing
> individual relationships. They just want to run a retail operation
> receives goods from a distributor.
> James C. Smith
> Producer / Lead Programmer
> Reflexive Entertainment
> -----Original Message-----
>From: casual_games-bounces at igda.org
>[mailto:casual_games-bounces at igda.org]
> On Behalf Of James C. Smith
> Sent: Monday, October 23, 2006 9:09 AM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Distributor / Portal Acceptance rates?
> If you ever talk to anyone who reviews casual games submissions,
> them tell you approximately the same story. They receive
> requests for 30 to 40 mew game each week.
> So you could guess that each portal distributes about 5 out of 35
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