[casual_games] Distributor / Portal Acceptance rates?
Charles Merrin
cmerrin at real.com
Mon Oct 23 13:21:16 EDT 2006
FWIW, I think that James' analysis / summary is very solid. RealArcade
currently releases an average of 3 new games each week in the US, and we
often struggle to find enough quality content despite the sheer volume of
submissions we receive.
If your game is really solid - good core mechanic, excellent creative (art,
music, etc.), well balanced, and actually fun - you chances are good,
regardless of your company's size. Of course, additional factors are also
important to RealArcade, such as worldwide distribution rights.
Good luck. It's the small developers that keep our industry moving forward.
CSM
Charles S. Merrin
Vice President, North America Games
RealNetworks, Inc.
P: +1 (206) 892-6208
M: +1 (650) 787-2394
E: cmerrin at real.com
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Allen R Partridge
Sent: Monday, October 23, 2006 9:25 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Distributor / Portal Acceptance rates?
I can understand completely. But I also appreciate that some are
willing to work with young companies just getting their footing. It
isn't an easy job to adjust to the importance of market demands in the
casual game industry and even small things like really moving to a
rock solid build is a tough leap for a small indie.
I see my own company growing enormously as a result of recent efforts
and realize that we owe a lot to the rigor of the process and the
opportunities we were given by reflexive and oberon this year.
I only hope that our next efforts will begin to justify their faith in
us.
Thanks again for the thoughts James,
Allen
On Mon, 23 Oct 2006 09:11:30 -0700
"James C. Smith" <james at reflexive.net> wrote:
>
> By the way, all of the above is exactly why some game portals have
>no
> interest is making direct deals with developers. They would rather
>get all
> their content from a handful of established publishers. Some go even
>further
> and only distribute game provided by a specific content aggregator.
>They
> don't want to deal with 40 new contacts per week, and managing
>hundreds of
> individual relationships. They just want to run a retail operation
>which
> receives goods from a distributor.
>
>
> James C. Smith
> Producer / Lead Programmer
> Reflexive Entertainment
>
> -----Original Message-----
>From: casual_games-bounces at igda.org
>[mailto:casual_games-bounces at igda.org]
> On Behalf Of James C. Smith
> Sent: Monday, October 23, 2006 9:09 AM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Distributor / Portal Acceptance rates?
>
> If you ever talk to anyone who reviews casual games submissions,
>most of
> them tell you approximately the same story. They receive
>distribution
> requests for 30 to 40 mew game each week.
>
> So you could guess that each portal distributes about 5 out of 35
>games or
> 14%.
>
> _______________________________________________
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> Casual_Games at igda.org
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