john.falconne at gmail.com
Tue Oct 24 11:31:29 EDT 2006
One thing that surprises me is how few multiplayer options there are for
casual gamers. Why is that? My friend, another game developer, said it's
because there's no way for a casual game developer to make money on
multiplayer games. Is that true? Are there no viable business models around
that make multiplayer game development appealing to casual game developers?
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