retch at io.com
Tue Oct 24 12:05:29 EDT 2006
On Tue, 24 Oct 2006, John Falconne wrote:
> One thing that surprises me is how few multiplayer options there are for
> casual gamers. Why is that? My friend, another game developer, said it's
> because there's no way for a casual game developer to make money on
> multiplayer games. Is that true? Are there no viable business models around
> that make multiplayer game development appealing to casual game developers?
I've got a hunch Pogo would disagree with this, as would Three Rings.
Though one could argue I guess that much of their gameplay is
single-player head to head, rather than interactive multiplayer in many
regards, it still seems that the are fundamentally built around monetized
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