SUSPECT: RE: [casual_games] multiplayer?
adam.m.s.martin at googlemail.com
Sat Oct 28 08:59:39 EDT 2006
On 27/10/06, k f <mamaji4 at hotmail.com> wrote:
> Every time I have tried to log in to play real-time multiplayer games I
> either been unable to join, because of network lag, been unable to play in
> real-time, or just plain kicked off the server because of excessive lag.
> That's hardly the type of multiplayer experience anyone would like to
> to for a half hour break. Which is why most of the multiplayer games are
> turn based.
Then you are either in a small and shrinking minority of people in areas
with terrible internet connectivity or you're playing poorly-written MP
games. Lag is not a problem in any well-designed and well-implemented game
requiring even ultra-fast reflexes (c.f. UT2004, HL/CS, etc) with ping times
easily of 200ms or more (i.e. dialup modems). The average DSL connection in
the UK (average) gives 30ms or so ping times to servers on the same
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