[casual_games] OOPS

George Donovan George.Donovan at gameagents.com
Tue Oct 31 20:40:01 EST 2006


Sorry about that! I meant to send that to John only!  My bad sorry to
un-intentionally spam you.
 
Cheers,

George Donovan
President
www.Gameagents.com <http://www.gameagents.com/> 
tel: 506.866.4585

 

 

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From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of George Donovan
Sent: Tuesday, October 31, 2006 9:38 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] New Game Brain Boosters


John,
As the explosive success of Nintendo's Brain products continues to succeed
on the DS handheld and the majority of those buyers being the Grey
Gamers(over 40), Gogii games has come out with its own Train your Brain
Product. Train your Brain and Big Brain Academy have sold over $50 million
dollars worth of product since June of this year remaining in the Overall
Top 10 console sales since it launched and we are the first product to
launch on PC/MAC for both online and will be in retail stores next week.
This is a PC version we also have a MAC version.
 
Marketing

www.gogiigames.com/Downloads/Brain/BB-Marketing.rar

Build
www.gogiigames.com/Downloads/Brain/NoBrand/BB_1-1-NoBrand.rar
 
I also have Kitty Luv, Paparazzi, and will soon have Pony Luv for
distribution as well.
Check them out at: www.Gogiigames.com

George Donovan
President
www.Gameagents.com <http://www.gameagents.com/> 
tel: 506.866.4585

 

 

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From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of jonathan at gametrust.com
Sent: Tuesday, October 24, 2006 2:29 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] multiplayer?



Multiplayer games that properly embrace community can be monetized in a
number of different ways; specifically through advertising and
micro-transactions. 

 

However, your observation of the few MP options out there is well taken. I
think most would agree that community and micro-transactions will be
integral pieces to our industry's future, but developers have been somewhat
'handcuffed' by the lack of standard technology and available developer
tools for MP hosting, billing, and security. Joel Brodie provides some
interesting thoughts about the subject (and some bold predictions!) on
GameZebo; http://www.gamezebo.com/2006/07/joels_thoughts_on_casuality.html 

 

I'd be remiss to not mention that Game Trust is currently building open MP
APIs to our Game Frame platform, which powers community and MP games on
several casual game portals. Feel free to contact me off this post if you
are interested in helping to shape the features of this upcoming technology.


 

Cheers!

 

Jonathan Greechan | Director of Games

Game Trust, Inc. | www.gametrust.com 

jonathan at gametrust.com  | 212.367.7336 x126

MSN: jonathan at gametrust.com | ICQ: 285535456 

 

Add Free Games and Chat to your site, blog or forum with LaunchNow
<http://www.gametrust.com/LaunchNow.php> !

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From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of John Falconne
Sent: Tuesday, October 24, 2006 11:31 AM
To: casual_games at igda.org
Subject: [casual_games] multiplayer?

 

One thing that surprises me is how few multiplayer options there are for
casual gamers. Why is that? My friend, another game developer, said it's
because there's no way for a casual game developer to make money on
multiplayer games. Is that true? Are there no viable business models around
that make multiplayer game development appealing to casual game developers? 

 

 

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