[casual_games] Multiplayer casual games
Micha van der Meer | White Bear BV
micha at whitebear.nl
Mon Aug 6 09:08:56 EDT 2007
Dear Jay and Andres,
As far I know, different publishers are busy with multiplayer games. I don't
say it's necessary that game must be multipliable but an ISP for sure.
Micha van der Meer
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Andres Martinez
Sent: donderdag 2 augustus 2007 18:42
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Multiplayer casual games
> why don't we see more multiplayer games in the casual space?
As yours, our company is creating multiplayer casual games, and I
guess more will come but compared to single-player they will never be
similar in the amount of games available.
As Steven said, it adds more complexity and development resources,
but at the same time it brings a new dimension and enjoyment to the
games. So one can say that there is a good niche opportunity for us
in this market : )
On Aug 2, 2007, at 10:04 AM, Jay Adan wrote:
> I went to the recent Seattle show to get a better sense of the
> Casual Games industry. GameTable Online, as a game developer, has
> not been a part of this industry so this was mainly a research trip
> for me.
> One thing that I found interesting was the fact that "community"
> was brought up a number of times as something that's really
> important, or something that will be important but there wasn't
> really any follow up to this that I saw at any of the sessions that
> I attended.
> What I was wondering is this: If people think community is
> important, why don't we see more multiplayer games in the casual
> It seems to me that multiplayer games are a natural for building
> community. So why don't we see more of them in the casual space?
> - Jay Adan
> - GameTableOnline.com
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