[casual_games] XNA Vs Dark GDK
Chris Dillman
chrisd at plaidworld.com
Fri Dec 7 22:20:13 EST 2007
>Well seeing as though both of these are free from Microsoft, what do
>believe would be the best product to go for a beginning game
>developer? As seeing I have no prior experience with either and have
>yet to start either option is fine.
>
>I have heard that the Dark GDK engine is not that good by todays
>standards? however the fact that is comes with so many free
>resources (models, sounds, etc) is enticing.
>
>Also how do the licenses in terms of releasing anything you make
>between the two compare?
Looking for a RAD IDE or some such game making tool?
At least that is what it sounds like....
So have you looked at:
http://www.blitzbasic.com/
http://unity3d.com/
http://www.garagegames.com/products/torque/tgb/
http://www.libsdl.org/
http://developer.popcap.com/forums/pop_index.php
http://www.3dgamestudio.com/
http://www.yoyogames.com/make
http://www.ogre3d.org/
http://www.crystalspace3d.org/
That is just a list of related tools and engines off the top of my head that
I assume is where this question might be headed.
--
Plaid World Studios http://www.plaidworld.com
BANG 2D game engine's blog http://www.bang2d.com
BANG 3D game engine's blog http://www.bang3d.com
Email: chrisd at plaidworld.com
iChat / AIM: crackbunny at mac.com
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