[casual_games] XNA Vs Dark GDK

Chris Dillman chrisd at plaidworld.com
Fri Dec 7 22:20:13 EST 2007



>Well seeing as though both of these are free from Microsoft, what do

>believe would be the best product to go for a beginning game

>developer? As seeing I have no prior experience with either and have

>yet to start either option is fine.

>

>I have heard that the Dark GDK engine is not that good by todays

>standards? however the fact that is comes with so many free

>resources (models, sounds, etc) is enticing.

>

>Also how do the licenses in terms of releasing anything you make

>between the two compare?


Looking for a RAD IDE or some such game making tool?

At least that is what it sounds like....

So have you looked at:


http://www.blitzbasic.com/

http://unity3d.com/

http://www.garagegames.com/products/torque/tgb/

http://www.libsdl.org/

http://developer.popcap.com/forums/pop_index.php

http://www.3dgamestudio.com/

http://www.yoyogames.com/make

http://www.ogre3d.org/

http://www.crystalspace3d.org/

That is just a list of related tools and engines off the top of my head that
I assume is where this question might be headed.






--
Plaid World Studios http://www.plaidworld.com
BANG 2D game engine's blog http://www.bang2d.com
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Email: chrisd at plaidworld.com
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