[casual_games] XNA Vs Dark GDK

Chris Cowherd chris at chriscowherd.com
Fri Dec 7 18:24:55 EST 2007


I've tinkered with both. DarkGDK might be a bit simpler for you to learn and get your arms around. XNA is a more low level so you may have to do more learning but in the end you'll know something more powerfull.

The core of DGDK has been around quite a while so it has some maturity under its belt.

I personally prefer XNA but I'm coming from a C++/DirectX background. XNA also feels more polished to me so I like the direction its going.


-----Original Message-----
From: "Bradley Mclain" <bradleym06 at gmail.com>
To: "Casual Games Mailing List" <casual_games at igda.org>
Sent: 12/6/2007 3:33 PM
Subject: [casual_games] XNA Vs Dark GDK

Well seeing as though both of these are free from Microsoft, what do believe
would be the best product to go for a beginning game developer? As seeing I
have no prior experience with either and have yet to start either option is
fine.

I have heard that the Dark GDK engine is not that good by todays standards?
however the fact that is comes with so many free resources (models, sounds,
etc) is enticing.

Also how do the licenses in terms of releasing anything you make between the
two compare?



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