[casual_games] XNA Vs Dark GDK
Chris Cowherd
chris at chriscowherd.com
Sun Dec 9 12:52:15 EST 2007
XNA is a good choice. You'll find C# easy to program in and more
importantly debug.
My only advice is to pick something, like XNA, and stick with it and finish
a game. It's easy to be lured by features of another engine and switch
technologies but they all have negatives or problems.
On 12/8/07, Bradley Mclain <bradleym06 at gmail.com> wrote:
>
> I am a beginning level programmer but i have no real experience in C#
> however I know some fundamentals of C++. Most of my programming experience
> is based around web applications/languages.
>
> I was leaning towards XNA given it does look more polished and probably
> would allow you to build something more powerful despite being maybe a
> little more difficult than the DGDK.
>
> As with using RAD IDE/game making tools, I was looking for something free
> and quite powerful. I did check some of those out, not sure if thats quite
> what I want.
>
> Brad
>
> On Dec 8, 2007 2:20 PM, Chris Dillman < chrisd at plaidworld.com> wrote:
>
> > >Well seeing as though both of these are free from Microsoft, what do
> > >believe would be the best product to go for a beginning game
> > >developer? As seeing I have no prior experience with either and have
> > >yet to start either option is fine.
> > >
> > >I have heard that the Dark GDK engine is not that good by todays
> > >standards? however the fact that is comes with so many free
> > >resources (models, sounds, etc) is enticing.
> > >
> > >Also how do the licenses in terms of releasing anything you make
> > >between the two compare?
> >
> >
> > Looking for a RAD IDE or some such game making tool?
> >
> > At least that is what it sounds like....
> >
> > So have you looked at:
> >
> >
> > http://www.blitzbasic.com/
> >
> > http://unity3d.com/
> >
> > http://www.garagegames.com/products/torque/tgb/
> >
> > http://www.libsdl.org/
> >
> > http://developer.popcap.com/forums/pop_index.php
> >
> > http://www.3dgamestudio.com/
> >
> > http://www.yoyogames.com/make
> >
> > http://www.ogre3d.org/
> >
> > http://www.crystalspace3d.org/
> >
> > That is just a list of related tools and engines off the top of my head
> > that
> > I assume is where this question might be headed.
> >
> >
> >
> >
> >
> >
> > --
> > Plaid World Studios http://www.plaidworld.com
> > BANG 2D game engine's blog http://www.bang2d.com
> > BANG 3D game engine's blog http://www.bang3d.com
> >
> > Email: chrisd at plaidworld.com
> > iChat / AIM: crackbunny at mac.com
> >
> >
> >
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>
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