[casual_games] XNA Vs Dark GDK

Chris Cowherd chris at chriscowherd.com
Sun Dec 9 12:52:15 EST 2007


XNA is a good choice. You'll find C# easy to program in and more
importantly debug.

My only advice is to pick something, like XNA, and stick with it and finish
a game. It's easy to be lured by features of another engine and switch
technologies but they all have negatives or problems.



On 12/8/07, Bradley Mclain <bradleym06 at gmail.com> wrote:

>

> I am a beginning level programmer but i have no real experience in C#

> however I know some fundamentals of C++. Most of my programming experience

> is based around web applications/languages.

>

> I was leaning towards XNA given it does look more polished and probably

> would allow you to build something more powerful despite being maybe a

> little more difficult than the DGDK.

>

> As with using RAD IDE/game making tools, I was looking for something free

> and quite powerful. I did check some of those out, not sure if thats quite

> what I want.

>

> Brad

>

> On Dec 8, 2007 2:20 PM, Chris Dillman < chrisd at plaidworld.com> wrote:

>

> > >Well seeing as though both of these are free from Microsoft, what do

> > >believe would be the best product to go for a beginning game

> > >developer? As seeing I have no prior experience with either and have

> > >yet to start either option is fine.

> > >

> > >I have heard that the Dark GDK engine is not that good by todays

> > >standards? however the fact that is comes with so many free

> > >resources (models, sounds, etc) is enticing.

> > >

> > >Also how do the licenses in terms of releasing anything you make

> > >between the two compare?

> >

> >

> > Looking for a RAD IDE or some such game making tool?

> >

> > At least that is what it sounds like....

> >

> > So have you looked at:

> >

> >

> > http://www.blitzbasic.com/

> >

> > http://unity3d.com/

> >

> > http://www.garagegames.com/products/torque/tgb/

> >

> > http://www.libsdl.org/

> >

> > http://developer.popcap.com/forums/pop_index.php

> >

> > http://www.3dgamestudio.com/

> >

> > http://www.yoyogames.com/make

> >

> > http://www.ogre3d.org/

> >

> > http://www.crystalspace3d.org/

> >

> > That is just a list of related tools and engines off the top of my head

> > that

> > I assume is where this question might be headed.

> >

> >

> >

> >

> >

> >

> > --

> > Plaid World Studios http://www.plaidworld.com

> > BANG 2D game engine's blog http://www.bang2d.com

> > BANG 3D game engine's blog http://www.bang3d.com

> >

> > Email: chrisd at plaidworld.com

> > iChat / AIM: crackbunny at mac.com

> >

> >

> >

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> >

>

>

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