[casual_games] Res: Tools for creating sound effects
Stephen Triche
Striche at yatecgames.com
Mon Feb 5 09:29:05 EST 2007
You might try Max/MSP.
http://www.cycling74.com/products/maxmsp
-Stephen Triche
Yatec Games
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Jose Marin
Sent: Saturday, February 03, 2007 9:58 AM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Res: Tools for creating sound effects
I need a tool to procedurally create the sounds, maybe from some sinoidal wave noise...
----- Mensagem original ----
De: Ron <lists at rzweb.com>
Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Enviadas: Sábado, 3 de Fevereiro de 2007 13:51:25
Assunto: Re: [casual_games] Tools for creating sound effects
It's not free ($45), but I use GoldWave to edit sounds.
http://goldwave.com/
Ron
Joe Pantuso wrote:
> Generally speaking you need some sort of source material to manipulate.
> It is very difficult to create sounds out of thin air, you generally
> start with one or more sounds collected from physical sources (animals,
> machines, hitting one object with another object). Given your question
> I'm betting you have a bit of a learning curve ahead of you.
>
> Read this; http://filmsound.org/starwars/
> and browse around that site in general.
>
> Source material you can play with for free; http://www.sounddogs.com/
> Once you've narrowed in on something you can buy hi-res material cheap.
>
> A free tool; http://audacity.sourceforge.net/
>
> Have fun!
>
>
> On 2/3/07, *Jose Marin* <jose_marin2 at yahoo.com.br
> <mailto:jose_marin2 at yahoo.com.br>> wrote:
>
> Hi.
>
> Is there some free tool for create sound effects for games?
>
> Like explosions, weapons sounds, etc.
>
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