[casual_games] Res: Tools for creating sound effects

Stephen Triche Striche at yatecgames.com
Mon Feb 5 09:29:05 EST 2007


You might try Max/MSP.
http://www.cycling74.com/products/maxmsp

-Stephen Triche
Yatec Games

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Jose Marin
Sent: Saturday, February 03, 2007 9:58 AM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Res: Tools for creating sound effects

I need a tool to procedurally create the sounds, maybe from some sinoidal wave noise...

----- Mensagem original ----
De: Ron <lists at rzweb.com>
Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Enviadas: Sábado, 3 de Fevereiro de 2007 13:51:25
Assunto: Re: [casual_games] Tools for creating sound effects


It's not free ($45), but I use GoldWave to edit sounds.

http://goldwave.com/

Ron


Joe Pantuso wrote:

> Generally speaking you need some sort of source material to manipulate.

> It is very difficult to create sounds out of thin air, you generally

> start with one or more sounds collected from physical sources (animals,

> machines, hitting one object with another object). Given your question

> I'm betting you have a bit of a learning curve ahead of you.

>

> Read this; http://filmsound.org/starwars/

> and browse around that site in general.

>

> Source material you can play with for free; http://www.sounddogs.com/

> Once you've narrowed in on something you can buy hi-res material cheap.

>

> A free tool; http://audacity.sourceforge.net/

>

> Have fun!

>

>

> On 2/3/07, *Jose Marin* <jose_marin2 at yahoo.com.br

> <mailto:jose_marin2 at yahoo.com.br>> wrote:

>

> Hi.

>

> Is there some free tool for create sound effects for games?

>

> Like explosions, weapons sounds, etc.

>

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