[casual_games] Casual games on MacOS
Donald
dbahlman at xblitz.com
Thu Feb 8 17:30:54 EST 2007
Well, I dont know of any official studies. But in my experience, Ive
worked for two different MAC game companies. And in both cases the
companies had to convert to PC because the MAC market was just too small to
support them. I dont think its changed that much recently.
So heres my unofficial guess. On my portal, about 3% of our visitors use
a MAC. If you take the number of total US revenue for casual games from
2005 its about 350ml. Using my 3%, I would guess the potential revenues
for a MAC user base at about 10.5ml, or at 20 bucks ahead you could figure
about 525,000 users. The average US conversion is 1.5% so that would leave
about 8,000 potential MAC gamers. (Thats if all half million MAC users
demoed your game.)
Ok, maybe I have entirely too much time on my hands.
However, my two cents is that if it wont work on an iPod, it probably wont
make enough money
long term. Anyways, its still too much of a risk for us
right now.
Cheers!
Donald
xBlitz Entertainment
HYPERLINK "http://www.xblitz.com/"www.xblitz.com
_____
From: E. D. Bass [mailto:edb at CONCRETEALCHEMY.COM]
Sent: Thursday, February 08, 2007 2:06 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Casual games on MacOS
Thats a great question..... I'd be interested in that too
Jose Marin wrote:
Hi.
Is there some study/report on how big is the market for casual games (or
games in general) on MacOS?
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