[casual_games] selling game online
rcarroll at reflexive.net
Thu Feb 8 19:37:25 EST 2007
>From the Reflexive side the numbers are inaccurate.
Our affiliate program does not impact the developer share.
That fact dramatically impacts the 3rd and 4th set of numbers he has listed
in the article. Since we are specifically cited as an example of those sets
I would say it brings the numbers into question, though I can't speak to
their accuracy for other portals.
I commented the article, using the article's format to give a better
understanding of how an affiliate sale is calculated. (notably the numbers
aren't exact and his scenario has the developer paying for bandwidth and a
DRM fee, which isn't charged to developers through Reflexive, but they give
a reasonably useful result)
Director of Marketing
(949) 830-1903 x14
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Robert Gordon
Sent: Thursday, February 08, 2007 3:41 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] selling game online
Very interesting post from Greg Costikyan today wrt the economics of selling
Lots of numbers in there (most than are usually revealed). Would be VERY
curious to hear from some folks on this. Are these numbers valid? How do
most (successful) developers really operate?
r o b
| Robert Gordon
| The Article 19 Group Inc.
| phone: 514.938.8512
| email: rob at article19.com
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