[casual_games] Gameplay patents
Jonas Beckeman
list at jobe.nu
Sun Feb 11 08:46:49 EST 2007
Heard of "the Devil's advocate"? I'm just letting you in on how these
things can play out in real life.
On Sun, 11 Feb 2007 13:37:12 +0100, Jason Van Anden
<robotissues at gmail.com> wrote:
> It sounds to me like you suggesting that if someone has gone to the
> trouble and expense of legally protecting their intellectual
> property, you would decide to violate this right based solely on
> whether you had more resources than your competitor. It seems to me
> that this is morally and ethically perverse, and ought to be
> discouraged more so than patents themselves. Does anyone (else) out
> there feel that (reasonable) patents are a good thing - or is
> "patents == bad" the general consensus of the casual games community?
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