[casual_games] Gameplay patents
Jason Van Anden
robotissues at gmail.com
Sun Feb 11 09:24:07 EST 2007
Some might think I am playing the Devil's Advocate by posting pro-
patent given the tone of this thread. I have personally witnessed
bullying of smaller companies by larger ones over made up patent
infringement claims. It sucks.
That being said, I am in the process of patenting a seemingly simple
invention that I have spent many years developing. I was surprised
at how inexpensive it can be (depends on the Attorney and how you go
about it).
j
On Feb 11, 2007, at 8:46 AM, Jonas Beckeman wrote:
> Heard of "the Devil's advocate"? I'm just letting you in on how these
> things can play out in real life.
>
>
> On Sun, 11 Feb 2007 13:37:12 +0100, Jason Van Anden
> <robotissues at gmail.com> wrote:
>
>> It sounds to me like you suggesting that if someone has gone to the
>> trouble and expense of legally protecting their intellectual
>> property, you would decide to violate this right based solely on
>> whether you had more resources than your competitor. It seems to me
>> that this is morally and ethically perverse, and ought to be
>> discouraged more so than patents themselves. Does anyone (else) out
>> there feel that (reasonable) patents are a good thing - or is
>> "patents == bad" the general consensus of the casual games community?
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