[casual_games] Question About Adobe/Macromedia Director asaDevelopment Platform....

Robert Gordon rob at article19.com
Mon Feb 12 08:53:26 EST 2007


Yes.

http://www.adobe.com/products/director/special/crossproduct/faq.html

r o b



| Robert Gordon

| The Article 19 Group Inc.

| phone: 514.938.8512

| email: rob at article19.com

| http://www.article19.com




> From: "Kenton White" <k.white at thedistilway.com>

> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

> Date: Mon, 12 Feb 2007 08:45:00 -0500

> To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>

> Subject: Re: [casual_games] Question About Adobe/Macromedia Director

> asaDevelopment Platform....

>

> I have a related question:

>

> With Adobe's future platform emphasis turning to Apollo, will Director still

> be supported as a platform?

>

> Kenton

>

>

>

> -----Original Message-----

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]

> On Behalf Of T. R.

> Sent: Saturday, February 10, 2007 12:54 PM

> To: casual_games at igda.org

> Subject: [casual_games] Question About Adobe/Macromedia Director as

> aDevelopment Platform....

>

> Hello,

>

> I am interested in hearing educated opinions about the use of

> Adobe/Macromedia Director as a casual game development platform. I have some

>

> experience programming in Director (but have not used it for a number of

> years), and recognize that many casual games feature a Web demo, as well as

> a downloadable version. Director/Shockwave would allow the same modified

> code to be used for both.

>

> To any persons with experience with Director:

>

> Does the program offer a rich enough development platform and scripting

> language for Puzzle or Action games? I'm familiar with Lingo, but do not

> know how the language has developed in the past few years to address the

> needs of casual game developers.

>

> Any opinions would be much appreciated.

>

> T.R.

>

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