[casual_games] Question About Adobe/Macromedia Director asaDevelopment Platform....
Robert Gordon
rob at article19.com
Mon Feb 12 08:53:26 EST 2007
Yes.
http://www.adobe.com/products/director/special/crossproduct/faq.html
r o b
| Robert Gordon
| The Article 19 Group Inc.
| phone: 514.938.8512
| email: rob at article19.com
| http://www.article19.com
> From: "Kenton White" <k.white at thedistilway.com>
> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> Date: Mon, 12 Feb 2007 08:45:00 -0500
> To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
> Subject: Re: [casual_games] Question About Adobe/Macromedia Director
> asaDevelopment Platform....
>
> I have a related question:
>
> With Adobe's future platform emphasis turning to Apollo, will Director still
> be supported as a platform?
>
> Kenton
>
>
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of T. R.
> Sent: Saturday, February 10, 2007 12:54 PM
> To: casual_games at igda.org
> Subject: [casual_games] Question About Adobe/Macromedia Director as
> aDevelopment Platform....
>
> Hello,
>
> I am interested in hearing educated opinions about the use of
> Adobe/Macromedia Director as a casual game development platform. I have some
>
> experience programming in Director (but have not used it for a number of
> years), and recognize that many casual games feature a Web demo, as well as
> a downloadable version. Director/Shockwave would allow the same modified
> code to be used for both.
>
> To any persons with experience with Director:
>
> Does the program offer a rich enough development platform and scripting
> language for Puzzle or Action games? I'm familiar with Lingo, but do not
> know how the language has developed in the past few years to address the
> needs of casual game developers.
>
> Any opinions would be much appreciated.
>
> T.R.
>
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