[casual_games] Macromedia Director...
Samuel Nova
samuel at novalicious.com
Tue Feb 13 09:51:30 EST 2007
And if I may ask, where do you read that ? :)
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of Brad Condran
> Sent: Tuesday, February 13, 2007 3:06 PM
> To: casual_games at igda.org
> Subject: Re: [casual_games] Macromedia Director...
>
>
> Word is that they are supposed to be releasing a new version
> of Director in
> the 1st half of 2007. From what I've read it seems like they
> are planning on
> targeting game developers. Perhaps that will breath new life into it.
>
> >From: "E. D. Bass" <edb at CONCRETEALCHEMY.COM>
> >Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> >To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> >Subject: Re: [casual_games] Macromedia Director...
> >Date: Tue, 13 Feb 2007 08:50:21 -0500
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> >
> >Early on in my interactive media career, I loved Director.
> It had the
> >level
> >of strength that, someone like me
> >Who didn't have the time to devote to learning C/C++,
> needed. It did great
> >things, and the community around
> >it was robust and very knowledgeable.
> >
> >Now that Flash has basically taken over it's space for
> interactive web
> >content, it seems a bit long in the tooth.
> >I wonder if it won't be phased out altogether or, if by some
> stroke of
> >mercy or madness, Adobe finds a way to
> >combine both Flash and Director in to one package... I
> wonder if director
> >will just fade in to a very illustrious history.
> >
> >Margaret Wallace wrote:
> >>Director seems to work ok for certain kinds of games (e.g., certain
> >>puzzle
> >>games) but not for games where you need lots of action or
> performance or
> >>super-fancy particle effects. I'd imagine there are also
> probably a bunch
> >>of compatability issues with Vista that have popped up with
> Director-based
> >>games. Using Director makes it infinitely easier to
> create a web version
> >>of your game -- but for anything else (such as porting to
> XBLA), you'll
> >>have to re-code from scratch.
> >> Even though I come from a Director background, I will
> probably not use
> >>it for future games. If a newer version of Director comes
> out that fixes
> >>certain problems and is updated to current standards of
> expected game
> >>performace, I'll consider using Director again but not for
> the short-term.
> >>
> >> On 2/11/07, *T. R.* <vo_list at hotmail.com
> >><mailto:vo_list at hotmail.com>>
> >>wrote:
> >>
> >> Thanks, all, for your advice.
> >>
> >> Rob, I've used, I think, 5 or 6 at the latest, so that
> was a long
> >> time ago.
> >> How has the product advanced, since then, specifically
> in terms of
> >> game
> >> development?
> >>
> >> Cheers,
> >>
> >> Tim
> >>
> >> >IMHO, Director is extremely well suited for casual game
> >> development - and
> >> >yes, you do get the added benefits of Desktop/Web/Mac/Win
> >> versions with
> >> >relatively little extra dev time. We do just about all of our
> >> titles in
> >> >Director. What was the last version you worked with?
> >> >
> >> >r o b
> >> >
> >> >
> >> >| Robert Gordon
> >> >| The Article 19 Group Inc.
> >> >| phone: 514.938.8512
> >> >| email: rob at article19.com <mailto:rob at article19.com>
> >> >| http://www.article19.com
> >> >
> >>
> >>
> _________________________________________________________________
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> >>
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