[casual_games] Macromedia Director...

E. D. Bass edb at CONCRETEALCHEMY.COM
Tue Feb 13 10:41:27 EST 2007


LOL... I should have asked that.. because now I'm curious.. it'd be nice
to have a casual games
development package like Director, and use the more powerful tools for
more robust (yeah.. I had the stones to say robust..lol) development efforts

Samuel Nova wrote:

> And if I may ask, where do you read that ? :)

>

>

>> -----Original Message-----

>> From: casual_games-bounces at igda.org

>> [mailto:casual_games-bounces at igda.org] On Behalf Of Brad Condran

>> Sent: Tuesday, February 13, 2007 3:06 PM

>> To: casual_games at igda.org

>> Subject: Re: [casual_games] Macromedia Director...

>>

>>

>> Word is that they are supposed to be releasing a new version

>> of Director in

>> the 1st half of 2007. From what I've read it seems like they

>> are planning on

>> targeting game developers. Perhaps that will breath new life into it.

>>

>>

>>> From: "E. D. Bass" <edb at CONCRETEALCHEMY.COM>

>>> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>>> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>>> Subject: Re: [casual_games] Macromedia Director...

>>> Date: Tue, 13 Feb 2007 08:50:21 -0500

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>>>

>>> Early on in my interactive media career, I loved Director.

>>>

>> It had the

>>

>>> level

>>> of strength that, someone like me

>>> Who didn't have the time to devote to learning C/C++,

>>>

>> needed. It did great

>>

>>> things, and the community around

>>> it was robust and very knowledgeable.

>>>

>>> Now that Flash has basically taken over it's space for

>>>

>> interactive web

>>

>>> content, it seems a bit long in the tooth.

>>> I wonder if it won't be phased out altogether or, if by some

>>>

>> stroke of

>>

>>> mercy or madness, Adobe finds a way to

>>> combine both Flash and Director in to one package... I

>>>

>> wonder if director

>>

>>> will just fade in to a very illustrious history.

>>>

>>> Margaret Wallace wrote:

>>>

>>>> Director seems to work ok for certain kinds of games (e.g., certain

>>>> puzzle

>>>> games) but not for games where you need lots of action or

>>>>

>> performance or

>>

>>>> super-fancy particle effects. I'd imagine there are also

>>>>

>> probably a bunch

>>

>>>> of compatability issues with Vista that have popped up with

>>>>

>> Director-based

>>

>>>> games. Using Director makes it infinitely easier to

>>>>

>> create a web version

>>

>>>> of your game -- but for anything else (such as porting to

>>>>

>> XBLA), you'll

>>

>>>> have to re-code from scratch.

>>>> Even though I come from a Director background, I will

>>>>

>> probably not use

>>

>>>> it for future games. If a newer version of Director comes

>>>>

>> out that fixes

>>

>>>> certain problems and is updated to current standards of

>>>>

>> expected game

>>

>>>> performace, I'll consider using Director again but not for

>>>>

>> the short-term.

>>

>>>> On 2/11/07, *T. R.* <vo_list at hotmail.com

>>>> <mailto:vo_list at hotmail.com>>

>>>> wrote:

>>>>

>>>> Thanks, all, for your advice.

>>>>

>>>> Rob, I've used, I think, 5 or 6 at the latest, so that

>>>>

>> was a long

>>

>>>> time ago.

>>>> How has the product advanced, since then, specifically

>>>>

>> in terms of

>>

>>>> game

>>>> development?

>>>>

>>>> Cheers,

>>>>

>>>> Tim

>>>>

>>>> >IMHO, Director is extremely well suited for casual game

>>>> development - and

>>>> >yes, you do get the added benefits of Desktop/Web/Mac/Win

>>>> versions with

>>>> >relatively little extra dev time. We do just about all of our

>>>> titles in

>>>> >Director. What was the last version you worked with?

>>>> >

>>>> >r o b

>>>> >

>>>> >

>>>> >| Robert Gordon

>>>> >| The Article 19 Group Inc.

>>>> >| phone: 514.938.8512

>>>> >| email: rob at article19.com <mailto:rob at article19.com>

>>>> >| http://www.article19.com

>>>> >

>>>>

>>>>

>>>>

>> _________________________________________________________________

>>

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>>>>

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