[casual_games] Macromedia Director...
E. D. Bass
edb at CONCRETEALCHEMY.COM
Tue Feb 13 10:41:27 EST 2007
LOL... I should have asked that.. because now I'm curious.. it'd be nice
to have a casual games
development package like Director, and use the more powerful tools for
more robust (yeah.. I had the stones to say robust..lol) development efforts
Samuel Nova wrote:
> And if I may ask, where do you read that ? :)
>
>
>> -----Original Message-----
>> From: casual_games-bounces at igda.org
>> [mailto:casual_games-bounces at igda.org] On Behalf Of Brad Condran
>> Sent: Tuesday, February 13, 2007 3:06 PM
>> To: casual_games at igda.org
>> Subject: Re: [casual_games] Macromedia Director...
>>
>>
>> Word is that they are supposed to be releasing a new version
>> of Director in
>> the 1st half of 2007. From what I've read it seems like they
>> are planning on
>> targeting game developers. Perhaps that will breath new life into it.
>>
>>
>>> From: "E. D. Bass" <edb at CONCRETEALCHEMY.COM>
>>> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>>> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>>> Subject: Re: [casual_games] Macromedia Director...
>>> Date: Tue, 13 Feb 2007 08:50:21 -0500
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>>>
>>> Early on in my interactive media career, I loved Director.
>>>
>> It had the
>>
>>> level
>>> of strength that, someone like me
>>> Who didn't have the time to devote to learning C/C++,
>>>
>> needed. It did great
>>
>>> things, and the community around
>>> it was robust and very knowledgeable.
>>>
>>> Now that Flash has basically taken over it's space for
>>>
>> interactive web
>>
>>> content, it seems a bit long in the tooth.
>>> I wonder if it won't be phased out altogether or, if by some
>>>
>> stroke of
>>
>>> mercy or madness, Adobe finds a way to
>>> combine both Flash and Director in to one package... I
>>>
>> wonder if director
>>
>>> will just fade in to a very illustrious history.
>>>
>>> Margaret Wallace wrote:
>>>
>>>> Director seems to work ok for certain kinds of games (e.g., certain
>>>> puzzle
>>>> games) but not for games where you need lots of action or
>>>>
>> performance or
>>
>>>> super-fancy particle effects. I'd imagine there are also
>>>>
>> probably a bunch
>>
>>>> of compatability issues with Vista that have popped up with
>>>>
>> Director-based
>>
>>>> games. Using Director makes it infinitely easier to
>>>>
>> create a web version
>>
>>>> of your game -- but for anything else (such as porting to
>>>>
>> XBLA), you'll
>>
>>>> have to re-code from scratch.
>>>> Even though I come from a Director background, I will
>>>>
>> probably not use
>>
>>>> it for future games. If a newer version of Director comes
>>>>
>> out that fixes
>>
>>>> certain problems and is updated to current standards of
>>>>
>> expected game
>>
>>>> performace, I'll consider using Director again but not for
>>>>
>> the short-term.
>>
>>>> On 2/11/07, *T. R.* <vo_list at hotmail.com
>>>> <mailto:vo_list at hotmail.com>>
>>>> wrote:
>>>>
>>>> Thanks, all, for your advice.
>>>>
>>>> Rob, I've used, I think, 5 or 6 at the latest, so that
>>>>
>> was a long
>>
>>>> time ago.
>>>> How has the product advanced, since then, specifically
>>>>
>> in terms of
>>
>>>> game
>>>> development?
>>>>
>>>> Cheers,
>>>>
>>>> Tim
>>>>
>>>> >IMHO, Director is extremely well suited for casual game
>>>> development - and
>>>> >yes, you do get the added benefits of Desktop/Web/Mac/Win
>>>> versions with
>>>> >relatively little extra dev time. We do just about all of our
>>>> titles in
>>>> >Director. What was the last version you worked with?
>>>> >
>>>> >r o b
>>>> >
>>>> >
>>>> >| Robert Gordon
>>>> >| The Article 19 Group Inc.
>>>> >| phone: 514.938.8512
>>>> >| email: rob at article19.com <mailto:rob at article19.com>
>>>> >| http://www.article19.com
>>>> >
>>>>
>>>>
>>>>
>> _________________________________________________________________
>>
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>>>>
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