[casual_games] Possible List Exercise: Watch me develop a small casual game... ^_^
Lennard Feddersen
Lennard at RustyAxe.com
Wed Feb 14 14:10:20 EST 2007
You might have better luck on the indiegamer.com forums with this kind
of thing.
Best of luck,
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
oscar oscar wrote:
> Hi, everyone.
>
> Just got back from a _top secret_ mission in Florida (stupid NDA for a
> bad idea for a game)... no worries.
>
> I'm about to get a small portfolio up and running of the games I
> designed for Zapspot, oh so many years ago.
>
> But the portfolio consists of games that are... like ... 6 years old.
> On a platform that constricted my ability to express myself fully...
> to say nothing of the fact that each game was conceived and produced
> under the constraint of a 3 week dev cycle.
>
> T'was heck on Earth.
>
> I need a _better_ way to seek out game projects, to expand my skill
> set... to experiment, and to get constructive feedback from members of
> the field I am reentering.
>
> So I had an idea... of sorts.
>
> I spent a few days "speculating" a game I wanted to do for ages... but
> never really gelled in my head.
>
> Now, since I'm dying to get AS3(flash)coding in my skillset, and have
> not programmed anything in ages... why not:
>
> Establish an "open" idea. (no "ownership" of ideas... can't own an
> idea, really... execution tho...)
>
> Hammer out a spec. (so people can look at my spec style and help me
> improve)
>
> Then on a daily(semi-daily) basis maintain a development diary.
> (whilst I execute on my idea)
>
> This way I could make some connections to individuals who could
> honestly critique my processes.
>
> Would you, the esteemed list membership, have ANY interest in watching
> me learn to execute the development of games I used to merely plan?
>
> Thanks for reading my ramblings.
>
> Oscar
> ps- happy valentines.
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