[casual_games] Gameplay patents

Lennard Feddersen Lennard at RustyAxe.com
Wed Feb 14 14:38:20 EST 2007


Adam, I agree that we have the same point of view on this. Your
sentence fragment was "or has fundamentally failed to satisfy the needs
effectively" and I am saying that the current system gave the consumer
something that they did want.

Tom, despite your assertion that they invented it, legally it isn't
their right. But in the hypothetical world where we would have gameplay
patents (and, seriously dude, not enough value add even though we would
all like to think up a thing and then not let anybody else ever have
thoughts in that direction without paying us...) then they would likely
have been squashed by Atari claiming that they invented 3d game play
with Battlezone.

Lot's of people are saying what I'm thinking so I'm hopping off my
soapbox now - thanks, it's been a fun discussion.


Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



Adam Martin wrote:

> On 14/02/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:

>

>> I don't agree with your last sentence Adam. We got from Wolf 3d to

>> Unreal Tournament - IMHO pretty clearly a good thing as far as FPS

>> players are concerned - because id software did not (in fact, quite

>> likely Carmack created some of his competitors with his amazing code

>> release policy) stop future innovation and enhancement upon which

>> consumers got more and better products that they seemed happy to

>> purchase. Many people were employed and new and strong companies were

>> built.

>>

>

> But ... how does that relate to what I said? I was claiming that

> patents are not necessarily the solution to the problems whose

> symptoms include large numbers of clones - rather than having a

> central authority *ban* clones, I advocate individauls making better

> games that outdo the clones, or make them not what people want (etc).

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