[casual_games] Gameplay patents

Alex Amsel tuna at tunatech.com
Wed Feb 14 17:08:36 EST 2007


Tom, I agree with you now that you've moved to the too many games
argument. I don't think that is to do with clones or patents, however.

One thing I expect to see in the next 12 months is a significantly
higher quality bar for mainstream casual games, and that may change the
situation somewhat. At the moment everyone is jumping on board the
casual train (and we can be included in this to some extent, so I can't
claim innocence) but most people will fall off.

Tom Hubina wrote:

> I'll be there mon-fri walking around with a speakers badge (talking at GDC

> Mobile on Monday). I'll also be at the Minna Mingle (I think it's on

> Wednesday).

>

> You can see my other email for a quick overview of what I think the problem

> in casual is with too many games. As for your specific example, I don't

> think that it's a problem with the industry not meeting the needs of the

> consumer. It's that (in both cases) the way the folks who are selling things

> to the customers are monetizing things, and the way that the content

> producers need to make money isn't very compatible. Who you blame for that

> seems to depend greatly on which side of the problem you're on ;)

>

> Tom

>

>

>> -----Original Message-----

>> From: casual_games-bounces at igda.org

>> [mailto:casual_games-bounces at igda.org] On Behalf Of Adam Martin

>> Sent: Wednesday, February 14, 2007 9:59 AM

>> To: IGDA Casual Games SIG Mailing List

>> Subject: Re: [casual_games] Gameplay patents

>>

>> On 14/02/07, Tom Hubina <tomh at mofactor.com> wrote:

>>

>>> We _should_ be able to patent UNIQUE game play. We _should_

>>>

>> be able to

>>

>>> leverage some form of legal protection to stem the tide of rampant

>>> copycats that is absolutely destroying the casual games

>>>

>> industry (buy

>>

>>> me a drink at GDC and I'll talk your ear off about this topic).

>>> However, the current

>>>

>> I'll bite. Where/when can I find you? :)

>>

>> I'll wager that the much faster and more appropriate solution

>> to the copycat problem is for the retail market to improve.

>> My turn at a provocative statement until GDC: claiming that

>> the ease of cloning games is destroying the casual games

>> industry is like claiming that the second-hand games market

>> is destroying the mainstream games industry - both are merely

>> the customers showing that the industry has fundamentally

>> misunderstood what their market actually wants, or has

>> fundamentally failed to satisfy the needs effectively.

>>

>> Adam

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>>

>>

>

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>

>


--

Alex Amsel
Tuna Technologies Ltd (Sheffield, UK)
Cross Platform Game Development
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

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