[casual_games] Gameplay patents
Tom Hubina
tomh at mofactor.com
Wed Feb 14 16:38:54 EST 2007
I'll be there mon-fri walking around with a speakers badge (talking at GDC
Mobile on Monday). I'll also be at the Minna Mingle (I think it's on
Wednesday).
You can see my other email for a quick overview of what I think the problem
in casual is with too many games. As for your specific example, I don't
think that it's a problem with the industry not meeting the needs of the
consumer. It's that (in both cases) the way the folks who are selling things
to the customers are monetizing things, and the way that the content
producers need to make money isn't very compatible. Who you blame for that
seems to depend greatly on which side of the problem you're on ;)
Tom
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of Adam Martin
> Sent: Wednesday, February 14, 2007 9:59 AM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Gameplay patents
>
> On 14/02/07, Tom Hubina <tomh at mofactor.com> wrote:
> > We _should_ be able to patent UNIQUE game play. We _should_
> be able to
> > leverage some form of legal protection to stem the tide of rampant
> > copycats that is absolutely destroying the casual games
> industry (buy
> > me a drink at GDC and I'll talk your ear off about this topic).
> > However, the current
>
> I'll bite. Where/when can I find you? :)
>
> I'll wager that the much faster and more appropriate solution
> to the copycat problem is for the retail market to improve.
> My turn at a provocative statement until GDC: claiming that
> the ease of cloning games is destroying the casual games
> industry is like claiming that the second-hand games market
> is destroying the mainstream games industry - both are merely
> the customers showing that the industry has fundamentally
> misunderstood what their market actually wants, or has
> fundamentally failed to satisfy the needs effectively.
>
> Adam
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Gam
> es_List_FAQ
>
More information about the Casual_Games
mailing list