[casual_games] New Casual Games Quarterly is live!

Jeremy Snook jsnook at real.com
Tue Feb 27 10:31:20 EST 2007


Wade,

Thanks for the issue.

Here's a low-effort PDF version.


~Jeremy

Jeremy Snook
Content Manager, RealGames



> _____________________________________________

> From: casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] On Behalf Of Wade Tinney

> Sent: Saturday, February 17, 2007 1:49 PM

> To: 'IGDA Casual Games SIG Mailing List'

> Subject: [casual_games] New Casual Games Quarterly is live!

>

> Greetings-

>

> The new issue of the Casual Games Quarterly is now live. Special thanks to

> my co-editors Jason Akel and James Smith, and to all the folks who

> contributed to this issue. Check it out:

>

> "We've got another great collection of articles in this Winter 2007 issue

> of the IGDA Casual Games Quarterly. Rob Carroll gets to the bottom of all

> the Vista questions in an interview with Microsoft's Kim Pallister.

> PopCap's Tysen Henderson and Jeff Weinstein take us behind the scenes of

> Bookworm Adventures. Funkitron's Dave Walls turns in an excellent

> post-mortem on Slingo Quest. Jason Akel contributes another informative

> interview from the DRM world, this time with Softwrap's Richard Wienburg.

> Steven Davis explores security issues related to online games. Kane Minkus

> breaks down the terms and processes of game sound designers and composers.

> Finally, James Smith returns with more useful highlights from the past

> quarter's worth of market data."

>

> http://www.igda.org/casual/quarterly/2_2

>

>

> Cheers!

>

> Wade

>

>

> p.s. Note that we still don't have a PDF version of the Quarterly up. Who

> was it on this list that worked their PDF magic last time around?

>

>

>

>

> Wade Tinney

> partner, game designer

> Large Animal Games, nyc

> http://www.largeanimal.com

> 212-989-4312

>

> << File: ATT00006.txt >>

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