[casual_games] New Casual Games Quarterly is live!
Jeremy Snook
jsnook at real.com
Tue Feb 27 10:31:20 EST 2007
Wade,
Thanks for the issue.
Here's a low-effort PDF version.
~Jeremy
Jeremy Snook
Content Manager, RealGames
> _____________________________________________
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of Wade Tinney
> Sent: Saturday, February 17, 2007 1:49 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: [casual_games] New Casual Games Quarterly is live!
>
> Greetings-
>
> The new issue of the Casual Games Quarterly is now live. Special thanks to
> my co-editors Jason Akel and James Smith, and to all the folks who
> contributed to this issue. Check it out:
>
> "We've got another great collection of articles in this Winter 2007 issue
> of the IGDA Casual Games Quarterly. Rob Carroll gets to the bottom of all
> the Vista questions in an interview with Microsoft's Kim Pallister.
> PopCap's Tysen Henderson and Jeff Weinstein take us behind the scenes of
> Bookworm Adventures. Funkitron's Dave Walls turns in an excellent
> post-mortem on Slingo Quest. Jason Akel contributes another informative
> interview from the DRM world, this time with Softwrap's Richard Wienburg.
> Steven Davis explores security issues related to online games. Kane Minkus
> breaks down the terms and processes of game sound designers and composers.
> Finally, James Smith returns with more useful highlights from the past
> quarter's worth of market data."
>
> http://www.igda.org/casual/quarterly/2_2
>
>
> Cheers!
>
> Wade
>
>
> p.s. Note that we still don't have a PDF version of the Quarterly up. Who
> was it on this list that worked their PDF magic last time around?
>
>
>
>
> Wade Tinney
> partner, game designer
> Large Animal Games, nyc
> http://www.largeanimal.com
> 212-989-4312
>
> << File: ATT00006.txt >>
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