[casual_games] Casual_Games Digest, Vol 21, Issue 9
Juan Gril
juangril at jojugames.com
Thu Jan 11 14:02:47 EST 2007
Gniweko was saying:
"No, actually that decision makes sense. Apple wants to be able to
control the user experience. After all, that's the main thing that
differentiates the iPhone from similar devices. If they open up, you'll
get some cool software but also a lot of crap, and Apple is probably
worried that the crappy stuff would reflect badly on the iPhone."
That's interesting. Why do you think the PC market (both in Windows and
MacOSX desktop) doesn't seem to be affected by that? Last time I checked,
there is a lot of crap released for both operating systems.
Cheers,
Juan
On 1/11/07, Gniewko Lubecki <gniewko at fertilemind.net> wrote:
>
> > > Learning that the iPhone is not open is very disappointing.
> >
> > I find it a very strange decision from Apple if this is true.
>
> No, actually that decision makes sense. Apple wants to be able to
> control the user experience. After all, that's the main thing that
> differentiates the iPhone from similar devices. If they open up, you'll
> get some cool software but also a lot of crap, and Apple is probably
> worried that the crappy stuff would reflect badly on the iPhone. That's
> what happened in the early, open days of console gaming - a glut of
> low-quality games turned people off the whole idea of video games for a
> while.
>
> It seems that their best strategy would be to keep the iPhone closed,
> but make it fairly easy to get approved to develop software for it.
>
> Gniewko
>
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