[casual_games] Casual_Games Digest, Vol 21, Issue 9

Alex Amsel tuna at tunatech.com
Thu Jan 11 14:09:32 EST 2007


Simple answer. It is affected. And it isn't just about crappy
applications, it's about buggy applications, viruses, etc.

Console platform holders, god love'em, know exactly what they're doing
by restricting releases. It's all about "brand".


Juan Gril wrote:

> Gniweko was saying:

> "No, actually that decision makes sense. Apple wants to be able to

> control the user experience. After all, that's the main thing that

> differentiates the iPhone from similar devices. If they open up, you'll

> get some cool software but also a lot of crap, and Apple is probably

> worried that the crappy stuff would reflect badly on the iPhone."

>

> That's interesting. Why do you think the PC market (both in Windows

> and MacOSX desktop) doesn't seem to be affected by that? Last time I

> checked, there is a lot of crap released for both operating systems.

>

> Cheers,

>

> Juan

>

>

> On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net

> <mailto:gniewko at fertilemind.net>> wrote:

>

> > > Learning that the iPhone is not open is very disappointing.

> >

> > I find it a very strange decision from Apple if this is true.

>

> No, actually that decision makes sense. Apple wants to be able to

> control the user experience. After all, that's the main thing that

> differentiates the iPhone from similar devices. If they open up,

> you'll

> get some cool software but also a lot of crap, and Apple is probably

> worried that the crappy stuff would reflect badly on the iPhone.

> That's

> what happened in the early, open days of console gaming - a glut of

> low-quality games turned people off the whole idea of video games

> for a

> while.

>

> It seems that their best strategy would be to keep the iPhone closed,

> but make it fairly easy to get approved to develop software for it.

>

> Gniewko

>

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org <mailto:Casual_Games at igda.org>

> http://seven.pairlist.net/mailman/listinfo/casual_games

> <http://seven.pairlist.net/mailman/listinfo/casual_games>

> Archive: http://seven.pairlist.net/pipermail/casual_games/

> Archive Search:

> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ:

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

> <http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ>

>

>

> ------------------------------------------------------------------------

>

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://seven.pairlist.net/mailman/listinfo/casual_games

> Archive: http://seven.pairlist.net/pipermail/casual_games/

> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>


--

Alex Amsel
Tuna Technologies Ltd (Sheffield, UK)
Cross Platform Game Development
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://seven.pairlist.net/pipermail/casual_games/attachments/20070111/d2db1eaa/attachment-0001.html


More information about the Casual_Games mailing list