[casual_games] Casual_Games Digest, Vol 21, Issue 9
Lennard Feddersen
Lennard at RustyAxe.com
Thu Jan 11 14:17:20 EST 2007
I'm not particularly pleased about it but if I was Apple it would
certainly be my strategy. Ensuring quality and high standards as well
as being a well paid gate keeper was a great strategy for Nintendo for a
long time.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
Alex Amsel wrote:
> Simple answer. It is affected. And it isn't just about crappy
> applications, it's about buggy applications, viruses, etc.
>
> Console platform holders, god love'em, know exactly what they're doing
> by restricting releases. It's all about "brand".
>
>
> Juan Gril wrote:
>> Gniweko was saying:
>> "No, actually that decision makes sense. Apple wants to be able to
>> control the user experience. After all, that's the main thing that
>> differentiates the iPhone from similar devices. If they open up, you'll
>> get some cool software but also a lot of crap, and Apple is probably
>> worried that the crappy stuff would reflect badly on the iPhone."
>>
>> That's interesting. Why do you think the PC market (both in Windows
>> and MacOSX desktop) doesn't seem to be affected by that? Last time I
>> checked, there is a lot of crap released for both operating systems.
>>
>> Cheers,
>>
>> Juan
>>
>>
>> On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net
>> <mailto:gniewko at fertilemind.net>> wrote:
>>
>> > > Learning that the iPhone is not open is very disappointing.
>> >
>> > I find it a very strange decision from Apple if this is true.
>>
>> No, actually that decision makes sense. Apple wants to be able to
>> control the user experience. After all, that's the main thing that
>> differentiates the iPhone from similar devices. If they open up,
>> you'll
>> get some cool software but also a lot of crap, and Apple is probably
>> worried that the crappy stuff would reflect badly on the iPhone.
>> That's
>> what happened in the early, open days of console gaming - a glut of
>> low-quality games turned people off the whole idea of video games
>> for a
>> while.
>>
>> It seems that their best strategy would be to keep the iPhone closed,
>> but make it fairly easy to get approved to develop software for it.
>>
>> Gniewko
>>
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>
> --
>
> Alex Amsel
> Tuna Technologies Ltd (Sheffield, UK)
> Cross Platform Game Development
> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
>
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