[casual_games] Casual_Games Digest, Vol 21, Issue 9
Juan Gril
juangril at jojugames.com
Thu Jan 11 14:23:53 EST 2007
And somehow you guys (Alex and Lennard) believe that you'll have a chance
developing for it? Or are you just accepting the fact that Apple should just
work for EA and 10 other companies in the world and 95% of the subscribers
of this list should just do something else?
On 1/11/07, Alex Amsel <tuna at tunatech.com> wrote:
>
> Simple answer. It is affected. And it isn't just about crappy
> applications, it's about buggy applications, viruses, etc.
>
> Console platform holders, god love'em, know exactly what they're doing by
> restricting releases. It's all about "brand".
>
>
> Juan Gril wrote:
>
> Gniweko was saying:
> "No, actually that decision makes sense. Apple wants to be able to
> control the user experience. After all, that's the main thing that
> differentiates the iPhone from similar devices. If they open up, you'll
> get some cool software but also a lot of crap, and Apple is probably
> worried that the crappy stuff would reflect badly on the iPhone."
>
> That's interesting. Why do you think the PC market (both in Windows and
> MacOSX desktop) doesn't seem to be affected by that? Last time I checked,
> there is a lot of crap released for both operating systems.
>
> Cheers,
>
> Juan
>
>
> On 1/11/07, Gniewko Lubecki <gniewko at fertilemind.net> wrote:
> >
> > > > Learning that the iPhone is not open is very disappointing.
> > >
> > > I find it a very strange decision from Apple if this is true.
> >
> > No, actually that decision makes sense. Apple wants to be able to
> > control the user experience. After all, that's the main thing that
> > differentiates the iPhone from similar devices. If they open up, you'll
> > get some cool software but also a lot of crap, and Apple is probably
> > worried that the crappy stuff would reflect badly on the iPhone. That's
> > what happened in the early, open days of console gaming - a glut of
> > low-quality games turned people off the whole idea of video games for a
> > while.
> >
> > It seems that their best strategy would be to keep the iPhone closed,
> > but make it fairly easy to get approved to develop software for it.
> >
> > Gniewko
> >
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> >
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>
> --
>
> Alex Amsel
> Tuna Technologies Ltd (Sheffield, UK)
> Cross Platform Game Development
> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
>
>
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