[casual_games] Casual_Games Digest, Vol 21, Issue 9

Juan Gril juangril at jojugames.com
Thu Jan 11 14:23:53 EST 2007


And somehow you guys (Alex and Lennard) believe that you'll have a chance
developing for it? Or are you just accepting the fact that Apple should just
work for EA and 10 other companies in the world and 95% of the subscribers
of this list should just do something else?


On 1/11/07, Alex Amsel <tuna at tunatech.com> wrote:

>

> Simple answer. It is affected. And it isn't just about crappy

> applications, it's about buggy applications, viruses, etc.

>

> Console platform holders, god love'em, know exactly what they're doing by

> restricting releases. It's all about "brand".

>

>

> Juan Gril wrote:

>

> Gniweko was saying:

> "No, actually that decision makes sense. Apple wants to be able to

> control the user experience. After all, that's the main thing that

> differentiates the iPhone from similar devices. If they open up, you'll

> get some cool software but also a lot of crap, and Apple is probably

> worried that the crappy stuff would reflect badly on the iPhone."

>

> That's interesting. Why do you think the PC market (both in Windows and

> MacOSX desktop) doesn't seem to be affected by that? Last time I checked,

> there is a lot of crap released for both operating systems.

>

> Cheers,

>

> Juan

>

>

> On 1/11/07, Gniewko Lubecki <gniewko at fertilemind.net> wrote:

> >

> > > > Learning that the iPhone is not open is very disappointing.

> > >

> > > I find it a very strange decision from Apple if this is true.

> >

> > No, actually that decision makes sense. Apple wants to be able to

> > control the user experience. After all, that's the main thing that

> > differentiates the iPhone from similar devices. If they open up, you'll

> > get some cool software but also a lot of crap, and Apple is probably

> > worried that the crappy stuff would reflect badly on the iPhone. That's

> > what happened in the early, open days of console gaming - a glut of

> > low-quality games turned people off the whole idea of video games for a

> > while.

> >

> > It seems that their best strategy would be to keep the iPhone closed,

> > but make it fairly easy to get approved to develop software for it.

> >

> > Gniewko

> >

> > _______________________________________________

> > Casual_Games mailing list

> > Casual_Games at igda.org

> > http://seven.pairlist.net/mailman/listinfo/casual_games

> > Archive: http://seven.pairlist.net/pipermail/casual_games/

> > Archive Search:

> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

> >

> >

> >

> ------------------------------

>

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.orghttp://seven.pairlist.net/mailman/listinfo/casual_games

> Archive: http://seven.pairlist.net/pipermail/casual_games/

> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>

>

> --

>

> Alex Amsel

> Tuna Technologies Ltd (Sheffield, UK)

> Cross Platform Game Development

> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

>

>

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://seven.pairlist.net/mailman/listinfo/casual_games

> Archive: http://seven.pairlist.net/pipermail/casual_games/

> Archive Search:

> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ:

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>

>

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://seven.pairlist.net/pipermail/casual_games/attachments/20070111/7039c183/attachment-0001.htm


More information about the Casual_Games mailing list