[casual_games] iPhone Games (WAS: RE: Casual_Games Digest, Vol 21, Issue 9)

Dave Rohrl daver at popcap.com
Thu Jan 11 14:22:23 EST 2007


And it's also Apple's strategy on the iPod to date, so it shouldn't be a
big surprise that it's being carried forward to the iPhone.

- DaveR

-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Lennard Feddersen
Sent: Thursday, January 11, 2007 11:17 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Casual_Games Digest, Vol 21, Issue 9

I'm not particularly pleased about it but if I was Apple it would
certainly be my strategy. Ensuring quality and high standards as well
as being a well paid gate keeper was a great strategy for Nintendo for a

long time.

Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



Alex Amsel wrote:

> Simple answer. It is affected. And it isn't just about crappy

> applications, it's about buggy applications, viruses, etc.

>

> Console platform holders, god love'em, know exactly what they're doing



> by restricting releases. It's all about "brand".

>

>

> Juan Gril wrote:

>> Gniweko was saying:

>> "No, actually that decision makes sense. Apple wants to be able to

>> control the user experience. After all, that's the main thing that

>> differentiates the iPhone from similar devices. If they open up,

you'll

>> get some cool software but also a lot of crap, and Apple is probably

>> worried that the crappy stuff would reflect badly on the iPhone."

>>

>> That's interesting. Why do you think the PC market (both in Windows

>> and MacOSX desktop) doesn't seem to be affected by that? Last time I

>> checked, there is a lot of crap released for both operating systems.

>>

>> Cheers,

>>

>> Juan

>>

>>

>> On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net

>> <mailto:gniewko at fertilemind.net>> wrote:

>>

>> > > Learning that the iPhone is not open is very disappointing.

>> >

>> > I find it a very strange decision from Apple if this is true.

>>

>> No, actually that decision makes sense. Apple wants to be able to

>> control the user experience. After all, that's the main thing

that

>> differentiates the iPhone from similar devices. If they open up,

>> you'll

>> get some cool software but also a lot of crap, and Apple is

probably

>> worried that the crappy stuff would reflect badly on the iPhone.

>> That's

>> what happened in the early, open days of console gaming - a glut

of

>> low-quality games turned people off the whole idea of video games

>> for a

>> while.

>>

>> It seems that their best strategy would be to keep the iPhone

closed,

>> but make it fairly easy to get approved to develop software for

it.

>>

>> Gniewko

>>

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>

> --

>

> Alex Amsel

> Tuna Technologies Ltd (Sheffield, UK)

> Cross Platform Game Development

> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

>

>

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