[casual_games] Casual_Games Digest, Vol 21, Issue 9

Alex Amsel tuna at tunatech.com
Thu Jan 11 14:32:55 EST 2007


You didn't spot my sarcasm then!

As a developer it's very frustrating, and if you frequent certain
private developer forums you'll know many, many terrible stories of how
restrictive and petty platform holders can be. However, I understand why
they do it, even if their TPR teams are sometimes not living on the same
planet as the rest of us.

You won't find me saying it's a good thing because, quite frankly, it's
a nightmare for independent developers and I frequently bang on about
how we should not be treated like the EA's of this world - in a positive
way and not a negative one.

Juan Gril wrote:

> And somehow you guys (Alex and Lennard) believe that you'll have a

> chance developing for it? Or are you just accepting the fact that

> Apple should just work for EA and 10 other companies in the world and

> 95% of the subscribers of this list should just do something else?

>

>

> On 1/11/07, *Alex Amsel* <tuna at tunatech.com

> <mailto:tuna at tunatech.com>> wrote:

>

> Simple answer. It is affected. And it isn't just about crappy

> applications, it's about buggy applications, viruses, etc.

>

> Console platform holders, god love'em, know exactly what they're

> doing by restricting releases. It's all about "brand".

>

>

> Juan Gril wrote:

>> Gniweko was saying:

>> "No, actually that decision makes sense. Apple wants to be able to

>> control the user experience. After all, that's the main thing that

>> differentiates the iPhone from similar devices. If they open up,

>> you'll

>> get some cool software but also a lot of crap, and Apple is probably

>> worried that the crappy stuff would reflect badly on the iPhone."

>>

>> That's interesting. Why do you think the PC market (both in

>> Windows and MacOSX desktop) doesn't seem to be affected by that?

>> Last time I checked, there is a lot of crap released for both

>> operating systems.

>>

>> Cheers,

>>

>> Juan

>>

>>

>> On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net

>> <mailto:gniewko at fertilemind.net>> wrote:

>>

>> > > Learning that the iPhone is not open is very disappointing.

>> >

>> > I find it a very strange decision from Apple if this is true.

>>

>> No, actually that decision makes sense. Apple wants to be able to

>> control the user experience. After all, that's the main thing

>> that

>> differentiates the iPhone from similar devices. If they open

>> up, you'll

>> get some cool software but also a lot of crap, and Apple is

>> probably

>> worried that the crappy stuff would reflect badly on the

>> iPhone. That's

>> what happened in the early, open days of console gaming - a

>> glut of

>> low-quality games turned people off the whole idea of video

>> games for a

>> while.

>>

>> It seems that their best strategy would be to keep the iPhone

>> closed,

>> but make it fairly easy to get approved to develop software

>> for it.

>>

>> Gniewko

>>

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>

> --

>

> Alex Amsel

> Tuna Technologies Ltd (Sheffield, UK)

> Cross Platform Game Development

> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

>

>

>

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--

Alex Amsel
Tuna Technologies Ltd (Sheffield, UK)
Cross Platform Game Development
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

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