[casual_games] Why We Need Women

Arthur Humphrey nospam1 at ldw.com
Thu Jan 11 19:25:45 EST 2007


Actually Will Wright has made it well known that much of his most
successful designs are tempered by the touch of a female co-designer. If I
am not mistaken (which is always likely), Chris Trottier co-designed the
Sims, for example, adding her own perspective to what might have otherwise
been a very different game.

As some of you know, Carla co-designs the games with me here at LDW, and it
certainly brings things to the table that I would _never_ have considered.

Arthur Humphrey
Last Day of Work

At 04:04 PM 1/11/2007 -0800, you wrote:

>Will Wright is a man? That's your rebuttal? The point is not that you

>should invest time and money in unproven talent, but that we should try

>harder to help groom that talent so that it will, one day, BE proven.

>

>

>----------

>From: Robert Headley [mailto:Rheadley at op-games.com]

>Sent: Thursday, January 11, 2007 4:00 PM

>To: IGDA Casual Games SIG Mailing List

>Subject: Re: [casual_games] Why We Need Women

>

>A lot of big budget game developers like Epic Games (gears of War, Unreal

>series) and HumanHead (Prey, Rune) have profited well from recruiting from

>their fanbase, lets not rule the idea out, but I guess that depends on

>your fanbase.

>

>On 1/11/07, Lennard Feddersen

><<mailto:Lennard at rustyaxe.com>Lennard at rustyaxe.com> wrote:

>I was a huge fan of The Police - I knew all of the words - but I don't

>think it would have gone well for Stewart and Andy if I had filled in

>for Sting when he left.

>

>My last corporate gig had a quote on the wall attributed to one of the

>bigs (think herd of sheep if you are curious) at one of the online

>companies that said, in colorful terms, what we want to know from our

>fan base is their credit card number. A little callous but it got a

>real lol from me.

>

>Let's say I have a 200K budget for my next opus. Should I spend 50K of

>that on an unproven person with no credentials or background? You can

>recruit people out of your fan base if you want. Sometimes it is going

>to work out. I would suggest that using somebody more experienced to

>make a good bet and then using a focus group on the result is a more

>efficient use of money.

>

>BTW, Will Wright is a man.

>

>Peace,

>

>Lennard Feddersen

>CEO, Rusty Axe Games, Inc.

><http://www.RustyAxe.com>www.RustyAxe.com

>

><mailto:Lennard at RustyAxe.com>Lennard at RustyAxe.com

>P. 250-635-7623 F. 1-309-422-2466

>P. July & August 518-863-2317

>5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

>Robert Headley wrote:

> > I agree, to a certain extent. Liking or being good at gaming.. does

> > not particularly lend itself well to game design. It can tho.

> >

> > Game designers that don't actually play theirs or anyone elses games,

> > is probably a singularly male trait.

> >

> > Whats the figure....60% of all casual games purchased are purchased by

> > women, might actually be higher, we certainly need more female input

> > on game design. Sims is the highest selling game of all time, because

> > it appealed to women.

> >

> > On 1/11/07, *Lennard Feddersen* <

> <mailto:Lennard at rustyaxe.com>Lennard at rustyaxe.com

> > <mailto:Lennard at rustyaxe.com>> wrote:

> >

> > What happened to Jinx?

> >

> > Lennard Feddersen

> > CEO, Rusty Axe Games, Inc.

> > <http://www.RustyAxe.com>www.RustyAxe.com <http://www.RustyAxe.com>

> >

> > <mailto:Lennard at RustyAxe.com>Lennard at RustyAxe.com

> <mailto:Lennard at RustyAxe.com>

> > P. 250-635-7623 F. 1-309-422-2466

> > P. July & August 518-863-2317

> > 5014 Walsh, Terrace, BC, Canada, V8G-4H2

> >

> >

> >

> > Brian Robbins wrote:

> > > There's a great editorial by Vinny Carella up on Gamezebo today

> > > entitled "Why We Need Women"

> > >

> <http://www.gamezebo.com/2007/01/why_we_need_women.html>http://www.gamezebo.com/2007/01/why_we_need_women.html

> > >

> > > I'd love to know what people think of this. Is Vinny right, or

> > is he

> > > way off target?

> > >

> > >

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