[casual_games] Why We Need Women
Arthur Humphrey
nospam1 at ldw.com
Thu Jan 11 19:25:45 EST 2007
Actually Will Wright has made it well known that much of his most
successful designs are tempered by the touch of a female co-designer. If I
am not mistaken (which is always likely), Chris Trottier co-designed the
Sims, for example, adding her own perspective to what might have otherwise
been a very different game.
As some of you know, Carla co-designs the games with me here at LDW, and it
certainly brings things to the table that I would _never_ have considered.
Arthur Humphrey
Last Day of Work
At 04:04 PM 1/11/2007 -0800, you wrote:
>Will Wright is a man? That's your rebuttal? The point is not that you
>should invest time and money in unproven talent, but that we should try
>harder to help groom that talent so that it will, one day, BE proven.
>
>
>----------
>From: Robert Headley [mailto:Rheadley at op-games.com]
>Sent: Thursday, January 11, 2007 4:00 PM
>To: IGDA Casual Games SIG Mailing List
>Subject: Re: [casual_games] Why We Need Women
>
>A lot of big budget game developers like Epic Games (gears of War, Unreal
>series) and HumanHead (Prey, Rune) have profited well from recruiting from
>their fanbase, lets not rule the idea out, but I guess that depends on
>your fanbase.
>
>On 1/11/07, Lennard Feddersen
><<mailto:Lennard at rustyaxe.com>Lennard at rustyaxe.com> wrote:
>I was a huge fan of The Police - I knew all of the words - but I don't
>think it would have gone well for Stewart and Andy if I had filled in
>for Sting when he left.
>
>My last corporate gig had a quote on the wall attributed to one of the
>bigs (think herd of sheep if you are curious) at one of the online
>companies that said, in colorful terms, what we want to know from our
>fan base is their credit card number. A little callous but it got a
>real lol from me.
>
>Let's say I have a 200K budget for my next opus. Should I spend 50K of
>that on an unproven person with no credentials or background? You can
>recruit people out of your fan base if you want. Sometimes it is going
>to work out. I would suggest that using somebody more experienced to
>make a good bet and then using a focus group on the result is a more
>efficient use of money.
>
>BTW, Will Wright is a man.
>
>Peace,
>
>Lennard Feddersen
>CEO, Rusty Axe Games, Inc.
><http://www.RustyAxe.com>www.RustyAxe.com
>
><mailto:Lennard at RustyAxe.com>Lennard at RustyAxe.com
>P. 250-635-7623 F. 1-309-422-2466
>P. July & August 518-863-2317
>5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
>
>
>Robert Headley wrote:
> > I agree, to a certain extent. Liking or being good at gaming.. does
> > not particularly lend itself well to game design. It can tho.
> >
> > Game designers that don't actually play theirs or anyone elses games,
> > is probably a singularly male trait.
> >
> > Whats the figure....60% of all casual games purchased are purchased by
> > women, might actually be higher, we certainly need more female input
> > on game design. Sims is the highest selling game of all time, because
> > it appealed to women.
> >
> > On 1/11/07, *Lennard Feddersen* <
> <mailto:Lennard at rustyaxe.com>Lennard at rustyaxe.com
> > <mailto:Lennard at rustyaxe.com>> wrote:
> >
> > What happened to Jinx?
> >
> > Lennard Feddersen
> > CEO, Rusty Axe Games, Inc.
> > <http://www.RustyAxe.com>www.RustyAxe.com <http://www.RustyAxe.com>
> >
> > <mailto:Lennard at RustyAxe.com>Lennard at RustyAxe.com
> <mailto:Lennard at RustyAxe.com>
> > P. 250-635-7623 F. 1-309-422-2466
> > P. July & August 518-863-2317
> > 5014 Walsh, Terrace, BC, Canada, V8G-4H2
> >
> >
> >
> > Brian Robbins wrote:
> > > There's a great editorial by Vinny Carella up on Gamezebo today
> > > entitled "Why We Need Women"
> > >
> <http://www.gamezebo.com/2007/01/why_we_need_women.html>http://www.gamezebo.com/2007/01/why_we_need_women.html
> > >
> > > I'd love to know what people think of this. Is Vinny right, or
> > is he
> > > way off target?
> > >
> > >
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