[casual_games] Why We Need Women
Vinny Carrella
vCarrella at iwin.com
Thu Jan 11 19:33:25 EST 2007
Wahoo! Thank you Arthur. And kudos to Carla!
_____
From: Arthur Humphrey [mailto:nospam1 at ldw.com]
Sent: Thursday, January 11, 2007 4:26 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Why We Need Women
Actually Will Wright has made it well known that much of his most
successful designs are tempered by the touch of a female co-designer. If
I am not mistaken (which is always likely), Chris Trottier co-designed
the Sims, for example, adding her own perspective to what might have
otherwise been a very different game.
As some of you know, Carla co-designs the games with me here at LDW, and
it certainly brings things to the table that I would _never_ have
considered.
Arthur Humphrey
Last Day of Work
At 04:04 PM 1/11/2007 -0800, you wrote:
Will Wright is a man? That's your rebuttal? The point is not that you
should invest time and money in unproven talent, but that we should
try harder to help groom that talent so that it will, one day, BE
proven.
_____
From: Robert Headley [mailto:Rheadley at op-games.com]
Sent: Thursday, January 11, 2007 4:00 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Why We Need Women
A lot of big budget game developers like Epic Games (gears of War,
Unreal series) and HumanHead (Prey, Rune) have profited well from
recruiting from their fanbase, lets not rule the idea out, but I
guess that depends on your fanbase.
On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:
I was a huge fan of The Police - I knew all of the words - but I
don't
think it would have gone well for Stewart and Andy if I had filled
in
for Sting when he left.
My last corporate gig had a quote on the wall attributed to one of
the
bigs (think herd of sheep if you are curious) at one of the online
companies that said, in colorful terms, what we want to know from
our
fan base is their credit card number. A little callous but it got
a
real lol from me.
Let's say I have a 200K budget for my next opus. Should I spend
50K of
that on an unproven person with no credentials or background? You
can
recruit people out of your fan base if you want. Sometimes it is
going
to work out. I would suggest that using somebody more experienced
to
make a good bet and then using a focus group on the result is a
more
efficient use of money.
BTW, Will Wright is a man.
Peace,
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
Robert Headley wrote:
> I agree, to a certain extent. Liking or being good at gaming..
does
> not particularly lend itself well to game design. It can tho.
>
> Game designers that don't actually play theirs or anyone elses
games,
> is probably a singularly male trait.
>
> Whats the figure....60% of all casual games purchased are
purchased by
> women, might actually be higher, we certainly need more female
input
> on game design. Sims is the highest selling game of all time,
because
> it appealed to women.
>
> On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
> <mailto:Lennard at rustyaxe.com>> wrote:
>
> What happened to Jinx?
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com <http://www.RustyAxe.com>
>
> Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
> P. 250-635-7623 F. 1-309-422-2466
> P. July & August 518-863-2317
> 5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
>
>
> Brian Robbins wrote:
> > There's a great editorial by Vinny Carella up on Gamezebo
today
> > entitled "Why We Need Women"
> > http://www.gamezebo.com/2007/01/why_we_need_women.html
> >
> > I'd love to know what people think of this. Is Vinny
right, or
> is he
> > way off target?
> >
> >
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