[casual_games] Why We Need Women
spocilujko at comcast.net
spocilujko at comcast.net
Thu Jan 11 19:57:39 EST 2007
45% of the team on Sims2 was women. Also many of the producers were women. Factor that in!
-------------- Original message ----------------------
From: "Vinny Carrella" <vCarrella at iwin.com>
> Will Wright is a man? That's your rebuttal? The point is not that you
> should invest time and money in unproven talent, but that we should try
> harder to help groom that talent so that it will, one day, BE proven.
>
> _____
>
> From: Robert Headley [mailto:Rheadley at op-games.com]
> Sent: Thursday, January 11, 2007 4:00 PM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Why We Need Women
>
>
>
> A lot of big budget game developers like Epic Games (gears of War,
> Unreal series) and HumanHead (Prey, Rune) have profited well from
> recruiting from their fanbase, lets not rule the idea out, but I guess
> that depends on your fanbase.
>
>
> On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:
>
> I was a huge fan of The Police - I knew all of the words - but I
> don't
> think it would have gone well for Stewart and Andy if I had filled in
> for Sting when he left.
>
> My last corporate gig had a quote on the wall attributed to one of
> the
> bigs (think herd of sheep if you are curious) at one of the online
> companies that said, in colorful terms, what we want to know from our
> fan base is their credit card number. A little callous but it got a
> real lol from me.
>
> Let's say I have a 200K budget for my next opus. Should I spend 50K
> of
> that on an unproven person with no credentials or background? You
> can
> recruit people out of your fan base if you want. Sometimes it is
> going
> to work out. I would suggest that using somebody more experienced to
> make a good bet and then using a focus group on the result is a more
> efficient use of money.
>
> BTW, Will Wright is a man.
>
> Peace,
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com
>
> Lennard at RustyAxe.com
> P. 250-635-7623 F. 1-309-422-2466
> P. July & August 518-863-2317
> 5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
>
>
> Robert Headley wrote:
> > I agree, to a certain extent. Liking or being good at gaming.. does
> > not particularly lend itself well to game design. It can tho.
> >
> > Game designers that don't actually play theirs or anyone elses
> games,
> > is probably a singularly male trait.
> >
> > Whats the figure....60% of all casual games purchased are purchased
> by
> > women, might actually be higher, we certainly need more female
> input
> > on game design. Sims is the highest selling game of all time,
> because
> > it appealed to women.
> >
> > On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
> > <mailto:Lennard at rustyaxe.com>> wrote:
> >
> > What happened to Jinx?
> >
> > Lennard Feddersen
> > CEO, Rusty Axe Games, Inc.
> > www.RustyAxe.com <http://www.RustyAxe.com>
> >
> > Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
> > P. 250-635-7623 F. 1-309-422-2466
> > P. July & August 518-863-2317
> > 5014 Walsh, Terrace, BC, Canada, V8G-4H2
> >
> >
> >
> > Brian Robbins wrote:
> > > There's a great editorial by Vinny Carella up on Gamezebo
> today
> > > entitled "Why We Need Women"
> > > http://www.gamezebo.com/2007/01/why_we_need_women.html
> > >
> > > I'd love to know what people think of this. Is Vinny right,
> or
> > is he
> > > way off target?
> > >
> > >
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Subject: Re: [casual_games] Why We Need Women
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