[casual_games] Why We Need Women

spocilujko at comcast.net spocilujko at comcast.net
Thu Jan 11 19:57:39 EST 2007


45% of the team on Sims2 was women. Also many of the producers were women. Factor that in!

-------------- Original message ----------------------
From: "Vinny Carrella" <vCarrella at iwin.com>

> Will Wright is a man? That's your rebuttal? The point is not that you

> should invest time and money in unproven talent, but that we should try

> harder to help groom that talent so that it will, one day, BE proven.

>

> _____

>

> From: Robert Headley [mailto:Rheadley at op-games.com]

> Sent: Thursday, January 11, 2007 4:00 PM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Why We Need Women

>

>

>

> A lot of big budget game developers like Epic Games (gears of War,

> Unreal series) and HumanHead (Prey, Rune) have profited well from

> recruiting from their fanbase, lets not rule the idea out, but I guess

> that depends on your fanbase.

>

>

> On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:

>

> I was a huge fan of The Police - I knew all of the words - but I

> don't

> think it would have gone well for Stewart and Andy if I had filled in

> for Sting when he left.

>

> My last corporate gig had a quote on the wall attributed to one of

> the

> bigs (think herd of sheep if you are curious) at one of the online

> companies that said, in colorful terms, what we want to know from our

> fan base is their credit card number. A little callous but it got a

> real lol from me.

>

> Let's say I have a 200K budget for my next opus. Should I spend 50K

> of

> that on an unproven person with no credentials or background? You

> can

> recruit people out of your fan base if you want. Sometimes it is

> going

> to work out. I would suggest that using somebody more experienced to

> make a good bet and then using a focus group on the result is a more

> efficient use of money.

>

> BTW, Will Wright is a man.

>

> Peace,

>

> Lennard Feddersen

> CEO, Rusty Axe Games, Inc.

> www.RustyAxe.com

>

> Lennard at RustyAxe.com

> P. 250-635-7623 F. 1-309-422-2466

> P. July & August 518-863-2317

> 5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

> Robert Headley wrote:

> > I agree, to a certain extent. Liking or being good at gaming.. does

> > not particularly lend itself well to game design. It can tho.

> >

> > Game designers that don't actually play theirs or anyone elses

> games,

> > is probably a singularly male trait.

> >

> > Whats the figure....60% of all casual games purchased are purchased

> by

> > women, might actually be higher, we certainly need more female

> input

> > on game design. Sims is the highest selling game of all time,

> because

> > it appealed to women.

> >

> > On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com

> > <mailto:Lennard at rustyaxe.com>> wrote:

> >

> > What happened to Jinx?

> >

> > Lennard Feddersen

> > CEO, Rusty Axe Games, Inc.

> > www.RustyAxe.com <http://www.RustyAxe.com>

> >

> > Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>

> > P. 250-635-7623 F. 1-309-422-2466

> > P. July & August 518-863-2317

> > 5014 Walsh, Terrace, BC, Canada, V8G-4H2

> >

> >

> >

> > Brian Robbins wrote:

> > > There's a great editorial by Vinny Carella up on Gamezebo

> today

> > > entitled "Why We Need Women"

> > > http://www.gamezebo.com/2007/01/why_we_need_women.html

> > >

> > > I'd love to know what people think of this. Is Vinny right,

> or

> > is he

> > > way off target?

> > >

> > >

> > _______________________________________________

> > Casual_Games mailing list

> > Casual_Games at igda.org <mailto: Casual_Games at igda.org>

> > http://seven.pairlist.net/mailman/listinfo/casual_games

> > Archive: http://seven.pairlist.net/pipermail/casual_games/

> > Archive Search:

> >

> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

>

> > List FAQ:

> >

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List

> _FAQ

> > <

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List

> _FAQ>

> >

> >

> >

> ---------------------------------------------------------------------

> ---

> >

> > _______________________________________________

> > Casual_Games mailing list

> > Casual_Games at igda.org

> > http://seven.pairlist.net/mailman/listinfo/casual_games

> > Archive: http://seven.pairlist.net/pipermail/casual_games/

> > Archive Search:

> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> > List FAQ:

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List

> _FAQ

> >

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://seven.pairlist.net/mailman/listinfo/casual_games

> Archive: http://seven.pairlist.net/pipermail/casual_games/

> Archive Search:

> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ:

> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List

> _FAQ

>

>

>

>

>



-------------- next part --------------
An embedded message was scrubbed...
From: "Vinny Carrella" <vCarrella at iwin.com>
Subject: Re: [casual_games] Why We Need Women
Date: Fri, 12 Jan 2007 00:04:58 +0000
Size: 14868
Url: http://seven.pairlist.net/pipermail/casual_games/attachments/20070112/339e892e/attachment.mht


More information about the Casual_Games mailing list